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<blockquote data-quote="Remathilis" data-source="post: 1102848" data-attributes="member: 7635"><p>Couple of Clairifications to address...</p><p> </p><p><em>40,41: Table and text reference to "lawful" Ki strikes. (As an effect, "Lawful" has been renamed to "Axiomatic".)</em></p><p> </p><p>Lawful is the name of a type of weapon alignment used to bypass alignment DR. Axiomatic is a +2 enchantment that bypasses Lawful DR and does 2d6 dmg to chaotic creatures. A weapon (or ability) can be "lawful" without being Axiomatic, just look at any fiend in the MM (their natural attack count as Evil and Chaotic/Lawful for purposes of overcoming DR) or the Holy Avenger (and Holy Sword) for more examples. </p><p> </p><p><em>44***: Multiple uncertainties regarding a paladin's special mount, now summoned as a spell-like, conjuration ability: For the purposes of "detect magic", how magical is the mount? Can the summoning of the mount be interrupted by Dispel Magic, Break Enchantment or Silence? Does the summoning require verbal or somatic components? What is the paladin's effective spell-level while summoning? Is the mount, since it is summoned, susceptible to being thwarted by Protection from Good (or Law), Magic Circle, Dismissal, etc?</em></p><p><em></em></p><p>As a spell-like ability, it can be interrupted by a Dispel Magic (during its summoning), but has no components (negating silence or even binding/hold spells). As a summoned creature, it doesn't radiate magic, but could be dismissed by Dismissal. It seems its alignment is still neutral however, so a Protection/Magic Circle wouldn't work unless it affected neutral beings. </p><p> </p><p><em>63: What "C" and "cc" mean isn't listed underneath the skill chart -- sure to confound newbies seeing it for the first time.</em></p><p> </p><p>Its discussed on the adjacent page, but not spelled out exactly. </p><p> </p><p><em>73: Disguise refers to a non-existent "Deceptive" feat.</em></p><p> </p><p>Deceptive was the name of the Decietful feat in d20 Modern. Seems the text got copied by not checked (hence the errata eh?)</p><p> </p><p><em>Reference to "light lance" in art.</em></p><p><em>115,117: Sai: (1) This monk weapon should be added to p115 art.</em></p><p><em>115: Ordinary (i.e., neither short nor long) spears absent from art.</em></p><p></p><p>I'm assuming that chaning the existing art would have been a bigger pain ten int warrented, so they just let this slide. Sloppy? Yes. Cost Saving? You bet!</p><p> </p><p><em>115: The glaive pictured is capable of piercing damage.</em></p><p> <em>(2) Some sais are made with sharp tips, and blunt ones are easily sharpened. As it would be unrealistic to disallow sharpening them, sais should do bludgeoning or piercing damage.</em></p><p><em>115,118: Kama: (1) This monk weapon should be capable of piercing and slashing damage, not slashing only.</em></p><p><em>116: Sap: As these are essentially just "soft clubs", positioning them as a martial weapon is an odd choice.</em></p><p><em>118: Greatclubs: If these are bludgeoning only, then text references to being studded with nails or spikes should be omitted, and the art altered. Otherwise, greatclubs should do piercing and bludgeoning damage like a morningstar.</em></p><p><em>120: In the weapons picture, flails have spiked balls (spikier than the head of the nearby morningstar), but do only bludgeoning damage. Either the art or the damage categories of the weapon should be altered.</em></p><p><em>120: In the weapons picture, the gnome hooked hammer portrayed is implausibly short to enable functionality as a double weapon.</em></p><p></p><p>Without re-hashing some of this arguement, these are judgement class/opinions, not errata. I suggest listing them in a seperate section. Art is rarily cause for errata (except maps, of course)</p><p> </p><p>Just some things I saw I wanted to comment on.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 1102848, member: 7635"] Couple of Clairifications to address... [i]40,41: Table and text reference to "lawful" Ki strikes. (As an effect, "Lawful" has been renamed to "Axiomatic".)[/i] Lawful is the name of a type of weapon alignment used to bypass alignment DR. Axiomatic is a +2 enchantment that bypasses Lawful DR and does 2d6 dmg to chaotic creatures. A weapon (or ability) can be "lawful" without being Axiomatic, just look at any fiend in the MM (their natural attack count as Evil and Chaotic/Lawful for purposes of overcoming DR) or the Holy Avenger (and Holy Sword) for more examples. [i]44***: Multiple uncertainties regarding a paladin's special mount, now summoned as a spell-like, conjuration ability: For the purposes of "detect magic", how magical is the mount? Can the summoning of the mount be interrupted by Dispel Magic, Break Enchantment or Silence? Does the summoning require verbal or somatic components? What is the paladin's effective spell-level while summoning? Is the mount, since it is summoned, susceptible to being thwarted by Protection from Good (or Law), Magic Circle, Dismissal, etc? [/i] As a spell-like ability, it can be interrupted by a Dispel Magic (during its summoning), but has no components (negating silence or even binding/hold spells). As a summoned creature, it doesn't radiate magic, but could be dismissed by Dismissal. It seems its alignment is still neutral however, so a Protection/Magic Circle wouldn't work unless it affected neutral beings. [i]63: What "C" and "cc" mean isn't listed underneath the skill chart -- sure to confound newbies seeing it for the first time.[/i] Its discussed on the adjacent page, but not spelled out exactly. [i]73: Disguise refers to a non-existent "Deceptive" feat.[/i] Deceptive was the name of the Decietful feat in d20 Modern. Seems the text got copied by not checked (hence the errata eh?) [i]Reference to "light lance" in art. 115,117: Sai: (1) This monk weapon should be added to p115 art. 115: Ordinary (i.e., neither short nor long) spears absent from art.[/i] I'm assuming that chaning the existing art would have been a bigger pain ten int warrented, so they just let this slide. Sloppy? Yes. Cost Saving? You bet! [i]115: The glaive pictured is capable of piercing damage. (2) Some sais are made with sharp tips, and blunt ones are easily sharpened. As it would be unrealistic to disallow sharpening them, sais should do bludgeoning or piercing damage. 115,118: Kama: (1) This monk weapon should be capable of piercing and slashing damage, not slashing only. 116: Sap: As these are essentially just "soft clubs", positioning them as a martial weapon is an odd choice. 118: Greatclubs: If these are bludgeoning only, then text references to being studded with nails or spikes should be omitted, and the art altered. Otherwise, greatclubs should do piercing and bludgeoning damage like a morningstar. 120: In the weapons picture, flails have spiked balls (spikier than the head of the nearby morningstar), but do only bludgeoning damage. Either the art or the damage categories of the weapon should be altered. 120: In the weapons picture, the gnome hooked hammer portrayed is implausibly short to enable functionality as a double weapon.[/i] Without re-hashing some of this arguement, these are judgement class/opinions, not errata. I suggest listing them in a seperate section. Art is rarily cause for errata (except maps, of course) Just some things I saw I wanted to comment on. [/QUOTE]
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