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The 32-page d20 Fantasy Spellbook
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<blockquote data-quote="w_earle_wheeler" data-source="post: 3577823" data-attributes="member: 35955"><p>Here is an example of an edited spell. This was done in about 30 minutes, so it isn't final.</p><p></p><p>==========</p><p><strong>WISH</strong></p><p>Universal, Wizard 9</p><p>Save (Variable), Spell Resistance</p><p></p><p>You alter reality by speaking your wish aloud. A wish may produce one of the following seven effects: </p><p></p><p><strong>Cast spell. </strong>Cast any wizard spell of 8th level or lower. The spell has the DC of a 9th-level spell. </p><p></p><p><strong>Creation.</strong> Create an item of up to 25,000 gp in value, or add powers to an existing magical item. </p><p></p><p>I<strong>nherent bonus.</strong> Grant a +1 inherent bonus to an ability score. To raise an inherent bonus above +1, you must cast a number of wish spells equal to the new inherent bonus (maximum of +5). </p><p></p><p><strong>Restoration or healing.</strong> Remove all the injuries or afflictions of one creature per caster level. The subjects are cured of the affliction specified in the wish. For example, you may cure poison effects, a geas/quest or all hit point damage, but not with the same wish. Resurrect. Cast the resurrection ritual spell. You may revive a creature whose body has been destroyed, but the task takes two wishes. </p><p> </p><p><strong>Transport travelers.</strong> Lift one creature per caster level from anywhere and place them anywhere else. An unwilling target gets a Will save to negate the effect. </p><p></p><p><strong>Undo misfortune.</strong> Reroll any roll made since the beginning of your last turn. The reroll may be as bad as or worse than the original roll. An unwilling target gets a Will save to negate the effect. </p><p></p><p>You may try to use a wish to produce greater effects than these, but doing so is dangerous. The wish may pervert your intent into a literal but undesirable fulfillment or only a partial fulfillment. A wish can never restore experience point loss. </p><p></p><p><u>Material Component:</u> When a wish duplicates a spell with a material component that costs more than 10,000 gp, you must provide that component. </p><p></p><p><u>XP Cost:</u> The minimum XP cost for casting wish is 5,000 XP. When a wish duplicates a spell that has an XP cost, you must pay 5,000 XP or that cost, whichever is more. When a wish creates or improves a magic item, you must pay twice the normal XP cost for crafting or improving the item, plus an additional 5,000 XP. </p><p></p><p>==========</p><p></p><p><strong>CHANGES & EDITS</strong></p><p>See the original used: <a href="http://www.d20srd.org/srd/spells/wish.htm" target="_blank">http://www.d20srd.org/srd/spells/wish.htm</a></p><p></p><p>For spell duplication, specifics are not given for spells of prohibited schools or spells from outside the wizard spell list. This is because this system will increase the spell level of prohibited school spells instead of banning them (since spells like Shadow Evocation and ones from supplements already circumvent this). Also, divine spells will have a fixed higher spell level for wizards (and vice versa), since there are already supplements which allow this to happen anyway, as well.</p><p></p><p>I stuck the ability to remove geas/quest in with the restoration text. This allows the spell to remove geas or insanity on multiple targets, which I don't think the original wish did.</p><p></p><p>All the other changes are editorial. The "spell resistance" in the header means that spell resistance applies. It should always be next to the save type. If spell resistance doesn't apply, it doesn't need to be listed.</p><p></p><p>Since wish uses all the header effects of other spells, there's no need to reproduce them in this header description.</p><p></p><p>The version of this spell in the PHB took up 124 lines in a 2 1/16" wide column. This spell block (edited from the SRD version, of course) takes up 60 lines – a little less than half of the original.</p><p></p><p>The version of this spell in the C&C PHB takes up around 40 lines (it wraps around an illustration a bit) in a 3 5/8" wide column. This spell block takes up 37 lines in that width.</p></blockquote><p></p>
[QUOTE="w_earle_wheeler, post: 3577823, member: 35955"] Here is an example of an edited spell. This was done in about 30 minutes, so it isn't final. ========== [B]WISH[/B] Universal, Wizard 9 Save (Variable), Spell Resistance You alter reality by speaking your wish aloud. A wish may produce one of the following seven effects: [B]Cast spell. [/B]Cast any wizard spell of 8th level or lower. The spell has the DC of a 9th-level spell. [B]Creation.[/B] Create an item of up to 25,000 gp in value, or add powers to an existing magical item. I[B]nherent bonus.[/B] Grant a +1 inherent bonus to an ability score. To raise an inherent bonus above +1, you must cast a number of wish spells equal to the new inherent bonus (maximum of +5). [B]Restoration or healing.[/B] Remove all the injuries or afflictions of one creature per caster level. The subjects are cured of the affliction specified in the wish. For example, you may cure poison effects, a geas/quest or all hit point damage, but not with the same wish. Resurrect. Cast the resurrection ritual spell. You may revive a creature whose body has been destroyed, but the task takes two wishes. [B]Transport travelers.[/B] Lift one creature per caster level from anywhere and place them anywhere else. An unwilling target gets a Will save to negate the effect. [B]Undo misfortune.[/B] Reroll any roll made since the beginning of your last turn. The reroll may be as bad as or worse than the original roll. An unwilling target gets a Will save to negate the effect. You may try to use a wish to produce greater effects than these, but doing so is dangerous. The wish may pervert your intent into a literal but undesirable fulfillment or only a partial fulfillment. A wish can never restore experience point loss. [U]Material Component:[/U] When a wish duplicates a spell with a material component that costs more than 10,000 gp, you must provide that component. [U]XP Cost:[/U] The minimum XP cost for casting wish is 5,000 XP. When a wish duplicates a spell that has an XP cost, you must pay 5,000 XP or that cost, whichever is more. When a wish creates or improves a magic item, you must pay twice the normal XP cost for crafting or improving the item, plus an additional 5,000 XP. ========== [B]CHANGES & EDITS[/B] See the original used: [url]http://www.d20srd.org/srd/spells/wish.htm[/url] For spell duplication, specifics are not given for spells of prohibited schools or spells from outside the wizard spell list. This is because this system will increase the spell level of prohibited school spells instead of banning them (since spells like Shadow Evocation and ones from supplements already circumvent this). Also, divine spells will have a fixed higher spell level for wizards (and vice versa), since there are already supplements which allow this to happen anyway, as well. I stuck the ability to remove geas/quest in with the restoration text. This allows the spell to remove geas or insanity on multiple targets, which I don't think the original wish did. All the other changes are editorial. The "spell resistance" in the header means that spell resistance applies. It should always be next to the save type. If spell resistance doesn't apply, it doesn't need to be listed. Since wish uses all the header effects of other spells, there's no need to reproduce them in this header description. The version of this spell in the PHB took up 124 lines in a 2 1/16" wide column. This spell block (edited from the SRD version, of course) takes up 60 lines – a little less than half of the original. The version of this spell in the C&C PHB takes up around 40 lines (it wraps around an illustration a bit) in a 3 5/8" wide column. This spell block takes up 37 lines in that width. [/QUOTE]
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