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The 32-page d20 Fantasy Spellbook
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<blockquote data-quote="jmucchiello" data-source="post: 3579735" data-attributes="member: 813"><p>I'm a little late to the madness but why are you changing how the spells work when D20 Modern solves the "headers take up so much room" problem thusly:</p><p></p><p>Wall Walk (Transmutation)</p><p><strong>Level:</strong> Arcane 3, Divine 4; <strong>Components:</strong> V, S, M; <strong>Casting Time:</strong> Attack action; <strong>Range:</strong> Touch; <strong>Target:</strong> Creature touched; <strong>Duration:</strong> 10 minutes/ level; <strong>Saving Throw:</strong> Will negates (harmless); <strong>Spell Resistance:</strong> Yes (harmless)</p><p></p><p>An improved version of the spider climb spell, wall walk allows for faster, easier movement. The subject can travel on vertical surfaces or ceilings as well as they can walk on the ground. No matter how smooth the wall, the subject of a wall walk spell can run up it or even fight from a sideways position, never needing to make Climb checks to do so. The subject can switch from floor to walls to ceilings as many times as his speed allows.</p><p>Unlike the spider climb spell, wall walk doesn’t require the subject to use his hands to climb, so the subject can hold items and wield weapons normally.</p><p><em>Material Component:</em> A black strip of Velcro.</p><p></p><p>You could pare that down even further with ruthless abbreviations: casting time = CT (and only include it if not 1 standard action), Range = R, Duration = D, 1 round per level = 1 r/cl, 1 round plus 1 round per three levels = 1r + 1r/3cl, Target = T, Area = A, Saving Throw = ST, Spell Resistance = SR, (harmless) = (h), etc. And for range close is good enough, eliminate the (25 ft. + 5 ft/2 levels) stuff.</p><p></p><p>In fact, there should only be 3 lines before the description (include merciless abbreviations):</p><p>Spell name (school [modifiers])</p><p>Std Stats</p><p>Target/Effect/Area</p><p>Description</p><p></p><p>Here are some samples. I'm too lazy to put the bolding back in so these may be hard to read. But with the headers bolded, it isn't so bad. (More ruthless abbrevs: Level = (gone), (object) = (o) thus (harmless, object) = (h,o), Ranges are "P, T, C, M, L", Durations can have r, m, h, days; saving throws can be f, r, w with 1/2, neg (h), (o) or (h,o)</p><p></p><p>Acid Arrow (Conjuration (Creation) [Acid])</p><p>Sor/Wiz 2; Comp: VSMF; R: L; D: 1r + 1r / 3cl; ST: None; SR: No</p><p>Effect: One arrow of acid</p><p></p><p>Acid Fog (Conjuration (Creation) [Acid])</p><p>Sor/Wiz 6, Water 7; Comp: VS,M/DF; R: M; D: 1r / cl; ST: None; SR: No</p><p>Effect: Fog spreads in 20-ft. radius, 20 ft. high</p><p></p><p>Acid Splash (Conjuration (Creation) [Acid])</p><p>Sor/Wiz 0; Comp: VS; R: C; D: Inst; ST: None; SR: No</p><p>Effect: One missile of acid</p><p></p><p>Aid (Enchantment (Comp) [MA])</p><p>Clr 2, Good 2, Luck 2; Comp: VS,DF; R: T; Duration: 1 m/cl; ST: None; SR: Yes (h)</p><p>Target: Living creature touched</p><p></p><p>Air Walk (Transmutation [Air])</p><p>Air 4, Clr 4, Drd 4; Comp: VS,DF; R: T; D: 10 m/cl; ST: None; SR: Yes (h)</p><p>Target: Creature (Gargantuan or smaller) touched</p><p></p><p>Alarm (Abjuration)</p><p>Brd 1, Rgr 1, Sor/Wiz 1; Comp: VSF/DF; R: C; D: 2 h/cl (D); ST: None; SR: No</p><p>Area: 20-ft.-radius emanation centered on a point in space</p><p></p><p>Align Weapon (Transmutation [see text])</p><p>Clr 2; Comp: VS,DF; R: T; D: 1 m/cl; ST: W neg (h,o); SR: Yes (h,o)</p><p>Target: Weapon touched or fifty projectiles (all of which must be in contact with each other at the time of casting)</p><p></p><p>Alter Self (Transmutation)</p><p>Brd 2, Sor/Wiz 2; Comp: VS; R: P; D: 10m / cl (D)</p><p>(this line blank since Target: you is assumed by Range: Personal)</p><p></p><p>Antilife Shell (Abjuration)</p><p>Animal 6, Clr 6, Drd 6; Components: VS,DF; CT: 1r; R: 10 ft.; D: 10m / cl (D); ST: None; SR: Yes</p><p>Area: 10-ft.-radius emanation, centered on you</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 3579735, member: 813"] I'm a little late to the madness but why are you changing how the spells work when D20 Modern solves the "headers take up so much room" problem thusly: Wall Walk (Transmutation) [b]Level:[/b] Arcane 3, Divine 4; [b]Components:[/b] V, S, M; [b]Casting Time:[/b] Attack action; [b]Range:[/b] Touch; [b]Target:[/b] Creature touched; [b]Duration:[/b] 10 minutes/ level; [b]Saving Throw:[/b] Will negates (harmless); [b]Spell Resistance:[/b] Yes (harmless) An improved version of the spider climb spell, wall walk allows for faster, easier movement. The subject can travel on vertical surfaces or ceilings as well as they can walk on the ground. No matter how smooth the wall, the subject of a wall walk spell can run up it or even fight from a sideways position, never needing to make Climb checks to do so. The subject can switch from floor to walls to ceilings as many times as his speed allows. Unlike the spider climb spell, wall walk doesn’t require the subject to use his hands to climb, so the subject can hold items and wield weapons normally. [i]Material Component:[/i] A black strip of Velcro. You could pare that down even further with ruthless abbreviations: casting time = CT (and only include it if not 1 standard action), Range = R, Duration = D, 1 round per level = 1 r/cl, 1 round plus 1 round per three levels = 1r + 1r/3cl, Target = T, Area = A, Saving Throw = ST, Spell Resistance = SR, (harmless) = (h), etc. And for range close is good enough, eliminate the (25 ft. + 5 ft/2 levels) stuff. In fact, there should only be 3 lines before the description (include merciless abbreviations): Spell name (school [modifiers]) Std Stats Target/Effect/Area Description Here are some samples. I'm too lazy to put the bolding back in so these may be hard to read. But with the headers bolded, it isn't so bad. (More ruthless abbrevs: Level = (gone), (object) = (o) thus (harmless, object) = (h,o), Ranges are "P, T, C, M, L", Durations can have r, m, h, days; saving throws can be f, r, w with 1/2, neg (h), (o) or (h,o) Acid Arrow (Conjuration (Creation) [Acid]) Sor/Wiz 2; Comp: VSMF; R: L; D: 1r + 1r / 3cl; ST: None; SR: No Effect: One arrow of acid Acid Fog (Conjuration (Creation) [Acid]) Sor/Wiz 6, Water 7; Comp: VS,M/DF; R: M; D: 1r / cl; ST: None; SR: No Effect: Fog spreads in 20-ft. radius, 20 ft. high Acid Splash (Conjuration (Creation) [Acid]) Sor/Wiz 0; Comp: VS; R: C; D: Inst; ST: None; SR: No Effect: One missile of acid Aid (Enchantment (Comp) [MA]) Clr 2, Good 2, Luck 2; Comp: VS,DF; R: T; Duration: 1 m/cl; ST: None; SR: Yes (h) Target: Living creature touched Air Walk (Transmutation [Air]) Air 4, Clr 4, Drd 4; Comp: VS,DF; R: T; D: 10 m/cl; ST: None; SR: Yes (h) Target: Creature (Gargantuan or smaller) touched Alarm (Abjuration) Brd 1, Rgr 1, Sor/Wiz 1; Comp: VSF/DF; R: C; D: 2 h/cl (D); ST: None; SR: No Area: 20-ft.-radius emanation centered on a point in space Align Weapon (Transmutation [see text]) Clr 2; Comp: VS,DF; R: T; D: 1 m/cl; ST: W neg (h,o); SR: Yes (h,o) Target: Weapon touched or fifty projectiles (all of which must be in contact with each other at the time of casting) Alter Self (Transmutation) Brd 2, Sor/Wiz 2; Comp: VS; R: P; D: 10m / cl (D) (this line blank since Target: you is assumed by Range: Personal) Antilife Shell (Abjuration) Animal 6, Clr 6, Drd 6; Components: VS,DF; CT: 1r; R: 10 ft.; D: 10m / cl (D); ST: None; SR: Yes Area: 10-ft.-radius emanation, centered on you [/QUOTE]
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