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<blockquote data-quote="A'koss" data-source="post: 821324" data-attributes="member: 840"><p>Heh, I've actually heard this idea in every edition. I've actually head it suggested that you could literally reduce all classes in 3e to a standard BAB, Save and HP accrual and by the time you hit 20th level all the distinctions you'd expect would be there...</p><p></p><p> </p><p></p><p>I like it. This is what I'm talking about - predictable levels of power. The only thing you're going to have to adjust is Saves. A 20th level caster has a Save DC of 20 + SL. A typical 20th level character's weak save is something like +13 (+6 lvl +5 magic +2 weak stat).</p><p></p><p> </p><p>This is another good idea and I've seen a d20 product on this very recently but the name escapes me. It had to do with swords that you would gain a kind of PrC in, in order to activate increasingly better powers out of it. I've seen other implementations as well - characters expending XP in their weapons to improve them, etc... Might be a good way to slow down advancement. All magic items require XP to "attune" you to them.</p><p></p><p>IOC, we're experimenting with "sculpt self" style enhancements instead of the usual MI hording. Magic items are very rare, but usually very good. There may be only 1 or a small handful of many of the misc. magic items in the DMG. <em>The</em> Ring of Shooting Stars for example...</p><p></p><p> </p><p>If it works out in the end to be the same, I'm all for it Alchemist. In fact, I like it alot. When I first heard the idea of cutting things back I basically balked until I had it really explained to me. There is only a certain amount of latitude the game will allow before things just go astray. Find the maximum amount of latitude, then make sure that you can't increase the disparity between the classes any more. That means, at some point, you have to make sure that everyone is reduced to the same progression in the key areas of the game (BAB, Saves, HP). Even small disparities will come back to haunt you later.</p><p></p><p>It seems like nerfing on the surface, but by the time it actually happens, you have everyone where you want them to be power-wise. </p><p></p><p></p><p>Cheers,</p><p></p><p>A'koss.</p></blockquote><p></p>
[QUOTE="A'koss, post: 821324, member: 840"] Heh, I've actually heard this idea in every edition. I've actually head it suggested that you could literally reduce all classes in 3e to a standard BAB, Save and HP accrual and by the time you hit 20th level all the distinctions you'd expect would be there... I like it. This is what I'm talking about - predictable levels of power. The only thing you're going to have to adjust is Saves. A 20th level caster has a Save DC of 20 + SL. A typical 20th level character's weak save is something like +13 (+6 lvl +5 magic +2 weak stat). This is another good idea and I've seen a d20 product on this very recently but the name escapes me. It had to do with swords that you would gain a kind of PrC in, in order to activate increasingly better powers out of it. I've seen other implementations as well - characters expending XP in their weapons to improve them, etc... Might be a good way to slow down advancement. All magic items require XP to "attune" you to them. IOC, we're experimenting with "sculpt self" style enhancements instead of the usual MI hording. Magic items are very rare, but usually very good. There may be only 1 or a small handful of many of the misc. magic items in the DMG. [i]The[/i] Ring of Shooting Stars for example... If it works out in the end to be the same, I'm all for it Alchemist. In fact, I like it alot. When I first heard the idea of cutting things back I basically balked until I had it really explained to me. There is only a certain amount of latitude the game will allow before things just go astray. Find the maximum amount of latitude, then make sure that you can't increase the disparity between the classes any more. That means, at some point, you have to make sure that everyone is reduced to the same progression in the key areas of the game (BAB, Saves, HP). Even small disparities will come back to haunt you later. It seems like nerfing on the surface, but by the time it actually happens, you have everyone where you want them to be power-wise. Cheers, A'koss. [/QUOTE]
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