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<blockquote data-quote="Kahuna Burger" data-source="post: 822314" data-attributes="member: 8439"><p><strong>adjusting to magical boosts</strong></p><p></p><p>One idea I'd been toying with for a while would be forcing characters to have an adjustment time/penalties for stat up spells. If you think about it, suddenly increasing your intelligence by 25% or so is going to be a bit of a shock to your system. A sudden increase in physical speed or strength could cause an "overshoot" effect until you get used to it. Major changes in perception (wisdom) would be very distracting. And thats before the "just got out of the pool after an hour of floating around" feeling you must get when the boosts wear off.</p><p></p><p>So one house rule to both cut down on power level (because people wouldn't be casually doubling their str before the fight) and encourage roleplaying would be to enforce adjustment to stat or movement boosts. You just raised your int by 5 points? You're stunned for d4 rounds while you adjust to the speed your brain's moving at and force yourself to focus on the boring problems at hand. Go from an 8 to a 14 wisdom? You're temporarily at a negitive to your spot checks because of how distracted you are by your new perception of mundane things. ("wow, have you ever really LOOKED at the silver weave on these elven cloaks?" "uh, no bob, but maybe you should be looking for orcs instead." "Sure, I'll check the plains - oh HEY! I can tell that a stream runs there in the wet season, look at the way the grass is different along that line!" "Er, thats great bob, but are there any-URK!")</p><p></p><p>Hangover effects when boosts wear off would be just as helpful, and really make characters think before 'buffing'. (and heaven help the thief who's gotten all used to his gloves of dex +6 and wanders into a antimagic field).</p><p></p><p>-kahuna Burger</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 822314, member: 8439"] [b]adjusting to magical boosts[/b] One idea I'd been toying with for a while would be forcing characters to have an adjustment time/penalties for stat up spells. If you think about it, suddenly increasing your intelligence by 25% or so is going to be a bit of a shock to your system. A sudden increase in physical speed or strength could cause an "overshoot" effect until you get used to it. Major changes in perception (wisdom) would be very distracting. And thats before the "just got out of the pool after an hour of floating around" feeling you must get when the boosts wear off. So one house rule to both cut down on power level (because people wouldn't be casually doubling their str before the fight) and encourage roleplaying would be to enforce adjustment to stat or movement boosts. You just raised your int by 5 points? You're stunned for d4 rounds while you adjust to the speed your brain's moving at and force yourself to focus on the boring problems at hand. Go from an 8 to a 14 wisdom? You're temporarily at a negitive to your spot checks because of how distracted you are by your new perception of mundane things. ("wow, have you ever really LOOKED at the silver weave on these elven cloaks?" "uh, no bob, but maybe you should be looking for orcs instead." "Sure, I'll check the plains - oh HEY! I can tell that a stream runs there in the wet season, look at the way the grass is different along that line!" "Er, thats great bob, but are there any-URK!") Hangover effects when boosts wear off would be just as helpful, and really make characters think before 'buffing'. (and heaven help the thief who's gotten all used to his gloves of dex +6 and wanders into a antimagic field). -kahuna Burger [/QUOTE]
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