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the 3e skill system
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<blockquote data-quote="RSIxidor" data-source="post: 7886185" data-attributes="member: 6695558"><p>I like the granularity of skills in 3/3.5/PF.</p><p>I like that you can take basically any skill, even if its not in your class list.</p><p>I dislike how numbers go crazy at high levels.</p><p>I dislike how your build may be completely hinged on boosting a skill far enough to pick up a specific feat at specific levels, or be left behind.</p><p></p><p>I like the tiered (untrained/trained/expert) modes of skill training in 5e (though I wish expertise had a static definition instead of being explained in each class feature that uses it).</p><p>I dislike the lack of granularity in choosing how to advance skills (because outside of a few class features and feats, advancing skills is not an option).</p><p></p><p>It would be nice to have something somewhere between the skill rank system and what 5E has. Pathfinder 2 has a decent system that's somewhere in there, so another good thing to consider. I'm not 100% on it, but it's somewhere in there. You've got tiers of training and you choose what skills you take more training in but the 9 levels where you choose to learn a skill or advance one usually only give a single skill to learn or advance - but at least all characters get to learn and advance skills after level 1. At the same time, like 3/3.5/PF1, I don't like the expectations of skill ranks related to feats.</p><p></p><p>I liked basically nothing about the 4E skill system, except that classes often had utility powers that improved a significant class skill some of the time (like Bards getting a big boost to charisma skills once an encounter). I wouldn't hate that being a normal part of the game again, in some way.</p><p></p><p>Anyway, I'll probably never be happy with a skill system.</p></blockquote><p></p>
[QUOTE="RSIxidor, post: 7886185, member: 6695558"] I like the granularity of skills in 3/3.5/PF. I like that you can take basically any skill, even if its not in your class list. I dislike how numbers go crazy at high levels. I dislike how your build may be completely hinged on boosting a skill far enough to pick up a specific feat at specific levels, or be left behind. I like the tiered (untrained/trained/expert) modes of skill training in 5e (though I wish expertise had a static definition instead of being explained in each class feature that uses it). I dislike the lack of granularity in choosing how to advance skills (because outside of a few class features and feats, advancing skills is not an option). It would be nice to have something somewhere between the skill rank system and what 5E has. Pathfinder 2 has a decent system that's somewhere in there, so another good thing to consider. I'm not 100% on it, but it's somewhere in there. You've got tiers of training and you choose what skills you take more training in but the 9 levels where you choose to learn a skill or advance one usually only give a single skill to learn or advance - but at least all characters get to learn and advance skills after level 1. At the same time, like 3/3.5/PF1, I don't like the expectations of skill ranks related to feats. I liked basically nothing about the 4E skill system, except that classes often had utility powers that improved a significant class skill some of the time (like Bards getting a big boost to charisma skills once an encounter). I wouldn't hate that being a normal part of the game again, in some way. Anyway, I'll probably never be happy with a skill system. [/QUOTE]
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