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the 3e skill system
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<blockquote data-quote="Greenfield" data-source="post: 7886443" data-attributes="member: 6669384"><p>I guess I'm looking at this from a different perspective.</p><p></p><p>You talk about splitting Spot and Listen. Running from earlier versions to the later ones, 3.* didn't split them. Later versions joined them. </p><p></p><p>In a dark place or where line of sight is obscured, such as the classic dungeon crawl, Listen counts much more than Spot. On a wind swept savanna Spot is more useful, at least during the day time. Separate situations give distinct advantages to one or the other.</p><p></p><p>Search v Spot is pretty easy: Spot notices details. Search is a more hands-on experience, poking and probing, lifting things out of the way, sorting through or shifting to get a better angle.</p><p></p><p>As for skills like Tumble: We don't want to give them an ability useful in combat. We want to give them the choice of working in that direction. It was never supposed to be universal (everybody has it) nor automatic.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7886443, member: 6669384"] I guess I'm looking at this from a different perspective. You talk about splitting Spot and Listen. Running from earlier versions to the later ones, 3.* didn't split them. Later versions joined them. In a dark place or where line of sight is obscured, such as the classic dungeon crawl, Listen counts much more than Spot. On a wind swept savanna Spot is more useful, at least during the day time. Separate situations give distinct advantages to one or the other. Search v Spot is pretty easy: Spot notices details. Search is a more hands-on experience, poking and probing, lifting things out of the way, sorting through or shifting to get a better angle. As for skills like Tumble: We don't want to give them an ability useful in combat. We want to give them the choice of working in that direction. It was never supposed to be universal (everybody has it) nor automatic. [/QUOTE]
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