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<blockquote data-quote="Charlaquin" data-source="post: 7886515" data-attributes="member: 6779196"><p>So, this character is very likely to reach a point where his bonus is too low to have a reasonable chance of success at level-appropriate checks in most of these skills, assuming he survives long enough. There is no way he’ll be able to keep up in Survival and Spot because they’re cross-class. If he puts his three ranks into Ride, Swim, and Craft every level, he can keep up with level-appropriate DCs for those three skills, though thanks to the armor check penalty and only having put 3 ranks in Swim at first level instead of 4, he’s always likely to struggle at level-appropriate Swim checks, and having only 1 in Craft means at best he will be 15% worse at it than anyone in his party who maxed it out.</p><p></p><p>Unless he needs something weird like 6 ranks of Craft (basketweaving) to qualify for the prestige class he wants or whatever, the optimal thing for this character to have done would have been to put 4 ranks into each of 3 class skills, and put his 3 ranks per level into those three skills every level-up. Less than that, and he’ll fall behind the expected progression, especially if he takes any cross-class skills. 4e recognized this problem, so it removed the “option” to screw yourself over by not just keeping the skills you want a chance of succeeding at maxed out and ignoring everything else. But people didn’t like that skill training was just a flat +5, so in 5e they kept skill training binary but gave it level-based progression.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7886515, member: 6779196"] So, this character is very likely to reach a point where his bonus is too low to have a reasonable chance of success at level-appropriate checks in most of these skills, assuming he survives long enough. There is no way he’ll be able to keep up in Survival and Spot because they’re cross-class. If he puts his three ranks into Ride, Swim, and Craft every level, he can keep up with level-appropriate DCs for those three skills, though thanks to the armor check penalty and only having put 3 ranks in Swim at first level instead of 4, he’s always likely to struggle at level-appropriate Swim checks, and having only 1 in Craft means at best he will be 15% worse at it than anyone in his party who maxed it out. Unless he needs something weird like 6 ranks of Craft (basketweaving) to qualify for the prestige class he wants or whatever, the optimal thing for this character to have done would have been to put 4 ranks into each of 3 class skills, and put his 3 ranks per level into those three skills every level-up. Less than that, and he’ll fall behind the expected progression, especially if he takes any cross-class skills. 4e recognized this problem, so it removed the “option” to screw yourself over by not just keeping the skills you want a chance of succeeding at maxed out and ignoring everything else. But people didn’t like that skill training was just a flat +5, so in 5e they kept skill training binary but gave it level-based progression. [/QUOTE]
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