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<blockquote data-quote="Ilbranteloth" data-source="post: 7907902" data-attributes="member: 6778044"><p>We originally played around with numerical bonuses like this. However, part of our approach was specifically because we wanted to avoid the possible +12 bonus for expertise at high levels. So we were considering a +2 bonus above the Proficiency Bonus.</p><p></p><p>In the end we felt that the extra math (as little as it is) wasn't worth the trouble. Advantage/Disadvantage handled that well. While it does potentially interfere with other advantage/disadvantage scenarios, it hasn't been that frequently that it's really mattered.</p><p></p><p>In addition, we've decided to approach Advantage/Disadvantage a bit differently as well. One of the factors we like best about using Advantage/Disadvantage vs. a flat bonus is the variability. As such, we've been experimenting with Advantage/Disadvantage giving +/- 1d4 instead. And if the circumstances warrant something greater than that, then we have been experimenting with either adding additional d4s, or increasing the die type to d6, d8, etc.</p><p></p><p>The downside to this approach, aside from the math, is that it adds a different type of variability. With the current advantage/disadvantage appraoch, it increases your chance of rolling high or low. This other approach does the same, but it also increases (or decreases) the potential total roll. We're on the fence for that. </p><p></p><p>In which case we may just stick with the possibility of stacking advantage/disadvantage in the times when we feel that circumstances increase the chances by more than +/- 25%.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7907902, member: 6778044"] We originally played around with numerical bonuses like this. However, part of our approach was specifically because we wanted to avoid the possible +12 bonus for expertise at high levels. So we were considering a +2 bonus above the Proficiency Bonus. In the end we felt that the extra math (as little as it is) wasn't worth the trouble. Advantage/Disadvantage handled that well. While it does potentially interfere with other advantage/disadvantage scenarios, it hasn't been that frequently that it's really mattered. In addition, we've decided to approach Advantage/Disadvantage a bit differently as well. One of the factors we like best about using Advantage/Disadvantage vs. a flat bonus is the variability. As such, we've been experimenting with Advantage/Disadvantage giving +/- 1d4 instead. And if the circumstances warrant something greater than that, then we have been experimenting with either adding additional d4s, or increasing the die type to d6, d8, etc. The downside to this approach, aside from the math, is that it adds a different type of variability. With the current advantage/disadvantage appraoch, it increases your chance of rolling high or low. This other approach does the same, but it also increases (or decreases) the potential total roll. We're on the fence for that. In which case we may just stick with the possibility of stacking advantage/disadvantage in the times when we feel that circumstances increase the chances by more than +/- 25%. [/QUOTE]
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