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<blockquote data-quote="Don Durito" data-source="post: 7907971" data-attributes="member: 6687260"><p>3E Diplomacy is actually a good system at base as long as you apply common sense and make some simple fixes. (I can never understand why people whined and whined about one particular area of the system which is so easily fixed.)</p><p></p><p>It's better than the whole "I roll persuasion" thing of 5e. It's clear that's it's about changing attitudes not convincing. It doesn't matter how helpful you make someone you're probably not convining them that Bigfoot is coming to their bbq and bringing whisky*. It's fatal flaw was always the fact that you could shift someone several steps in one go. You take that out, and say for example that it both takes increasingly more time (exponentially increasing time) and extra rolls to move someone's attitude further steps along.</p><p></p><p>And it's neat because it leaves room for interacting with the system without rolling.</p><p></p><p>Say you have a group of mercenaries you need to get information from. Sure the bard may be charming as hell, but their default attitude to the bard may be unfriendly (pretty boy musician in his fancy clothes and with his fancy talk). The fighter, on the other hand, he looks like he's seen some real action and knows where they're coming from, they might start off friendly with him, and if he then goes and buys them a round of drinks they may become positively helpful. No rolls needed. Of course then he still has to talk to the mercenaries in order to convince them to tell him what he wants to know - but that's something you can role-play out, now you've established the parameters.</p><p></p><p>*because everyone knows he's cheap.</p></blockquote><p></p>
[QUOTE="Don Durito, post: 7907971, member: 6687260"] 3E Diplomacy is actually a good system at base as long as you apply common sense and make some simple fixes. (I can never understand why people whined and whined about one particular area of the system which is so easily fixed.) It's better than the whole "I roll persuasion" thing of 5e. It's clear that's it's about changing attitudes not convincing. It doesn't matter how helpful you make someone you're probably not convining them that Bigfoot is coming to their bbq and bringing whisky*. It's fatal flaw was always the fact that you could shift someone several steps in one go. You take that out, and say for example that it both takes increasingly more time (exponentially increasing time) and extra rolls to move someone's attitude further steps along. And it's neat because it leaves room for interacting with the system without rolling. Say you have a group of mercenaries you need to get information from. Sure the bard may be charming as hell, but their default attitude to the bard may be unfriendly (pretty boy musician in his fancy clothes and with his fancy talk). The fighter, on the other hand, he looks like he's seen some real action and knows where they're coming from, they might start off friendly with him, and if he then goes and buys them a round of drinks they may become positively helpful. No rolls needed. Of course then he still has to talk to the mercenaries in order to convince them to tell him what he wants to know - but that's something you can role-play out, now you've established the parameters. *because everyone knows he's cheap. [/QUOTE]
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