Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
the 3e skill system
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 7910331" data-attributes="member: 16814"><p>I fail to understand how I can possibly be ignoring skills and proficiency just by calling for checks normally. This is a bridge too far -- that the game doesn't acknowledge or represent skill or proficiency unless a passive floor is installed. That's just a weird thing to say.</p><p></p><p>I don't allow passive checks to be a floor. You end up with things like a passive 25 perception check with a skill bonus of +10 (observant feat). This means that the PC autosucceeds on very hard perception checks at all times (absent disad) but can only succeed on an observation skill check actually rolled about 30% of the time. That's just odd stuff, there. To make that work, you'd have to have a host of other houserules to level it out, and I'm already past my limit of keeping track of PC stats if I tried to remember what their passive scores are. Way too much work for wonky results and not much improvement over just calling for checks when appropriate.</p><p></p><p>Passive scores represent constant effort over time. It's the score you use when on watch, or if you're looking for traps down a long hall, or other, constant effort tasks. Normally, according to the PHB play loop and using the middle path from the DMG, you'd only ever call for a check when the PC states an action with an uncertain result, the task is achievable and not trivial (this is based on the task, not the PC stats), and there's a consequence for failure. That pretty much solves the calling for trivial checks problem, because you'll only call for checks when these things apply. And, the neat thing, is you don't care what the PC stats are -- the DC should be based on the difficulty of the action attempted. So, if you call for a check and the PC can autobeat it with their stat, they feel super awesome and the thing happens. It's a neat way to do exactly what you're talking about -- making PC skills and proficiency count -- without ever even having to think about what the PC's stats actually are. They're going to try to attempt actions that align with their abilities and PC desires, and you just adjudicate and it comes out in the wash.</p><p></p><p>And, I say this after having tried what you're talking about. I even further codified skills and bonuses to attempt to achieve skill perfection. It took getting frustrated and then actually listening to a few other ideas from posters here (shocking, I know) to get to the point that I was doing way, way too much work to get a result I didn't actually like. I tried the rules, and, wouldn't you know, they actually work pretty well. I don't fret it, my players are having more fun, and I'm having more fun. It's cool.</p><p></p><p>But, that's my way, not THE way. I'm glad you have a system that works for you, I just find it to be way too much work for not enough payoff. Especially the knock-on effects of having to houserule other things to fit it in and the DC inflation.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7910331, member: 16814"] I fail to understand how I can possibly be ignoring skills and proficiency just by calling for checks normally. This is a bridge too far -- that the game doesn't acknowledge or represent skill or proficiency unless a passive floor is installed. That's just a weird thing to say. I don't allow passive checks to be a floor. You end up with things like a passive 25 perception check with a skill bonus of +10 (observant feat). This means that the PC autosucceeds on very hard perception checks at all times (absent disad) but can only succeed on an observation skill check actually rolled about 30% of the time. That's just odd stuff, there. To make that work, you'd have to have a host of other houserules to level it out, and I'm already past my limit of keeping track of PC stats if I tried to remember what their passive scores are. Way too much work for wonky results and not much improvement over just calling for checks when appropriate. Passive scores represent constant effort over time. It's the score you use when on watch, or if you're looking for traps down a long hall, or other, constant effort tasks. Normally, according to the PHB play loop and using the middle path from the DMG, you'd only ever call for a check when the PC states an action with an uncertain result, the task is achievable and not trivial (this is based on the task, not the PC stats), and there's a consequence for failure. That pretty much solves the calling for trivial checks problem, because you'll only call for checks when these things apply. And, the neat thing, is you don't care what the PC stats are -- the DC should be based on the difficulty of the action attempted. So, if you call for a check and the PC can autobeat it with their stat, they feel super awesome and the thing happens. It's a neat way to do exactly what you're talking about -- making PC skills and proficiency count -- without ever even having to think about what the PC's stats actually are. They're going to try to attempt actions that align with their abilities and PC desires, and you just adjudicate and it comes out in the wash. And, I say this after having tried what you're talking about. I even further codified skills and bonuses to attempt to achieve skill perfection. It took getting frustrated and then actually listening to a few other ideas from posters here (shocking, I know) to get to the point that I was doing way, way too much work to get a result I didn't actually like. I tried the rules, and, wouldn't you know, they actually work pretty well. I don't fret it, my players are having more fun, and I'm having more fun. It's cool. But, that's my way, not THE way. I'm glad you have a system that works for you, I just find it to be way too much work for not enough payoff. Especially the knock-on effects of having to houserule other things to fit it in and the DC inflation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
the 3e skill system
Top