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<blockquote data-quote="Ilbranteloth" data-source="post: 7928997" data-attributes="member: 6778044"><p>It's always dependent upon the circumstances, of course. That's not the point of my example, though, it was just to provide a simple example of succeeding at a skill because you have a certain level of proficiency. I've seen DMs who called for a check to see if something with smithing ability and the tools on hand could make horseshoes.</p><p></p><p>Again, it's simply to have a system that describes:</p><p>What you can do without needing a check - things that are routine for you.</p><p>Things you can't do, no matter what - they are beyond your current level of skill.</p><p>And everything in between, which requires a check. This includes times where the situation itself may make what is normally easy, more difficult and thus requires a check, when it normally wouldn't</p><p></p><p>Combined with an understanding of DCs, which don't change in relation to the skill or level of the PC, it makes a complete and very simple system for the DM to adjudicate.</p><p></p><p>In terms of using other abilities, we have addressed that as well. but first and foremost, it's something that we support as a matter of the course of play. That is, if a player has multiple abilities that might apply, our rule is that you use the most advantageous one. </p><p></p><p>The most common example for us is Investigation/Perception. We view them as quite similar. Perception is a gut reaction, a sixth sense, that sort of thing. It's based on your intuition. Investigation is reason-based, not only noticing small details, but recognizing their signification a la Sherlock Holmes. There might be a few very specific instances where we feel one is more appropriate than the other, but in most cases we use them interchangeably. We've kept the same names, but would prefer Observation instead of Investigation.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7928997, member: 6778044"] It's always dependent upon the circumstances, of course. That's not the point of my example, though, it was just to provide a simple example of succeeding at a skill because you have a certain level of proficiency. I've seen DMs who called for a check to see if something with smithing ability and the tools on hand could make horseshoes. Again, it's simply to have a system that describes: What you can do without needing a check - things that are routine for you. Things you can't do, no matter what - they are beyond your current level of skill. And everything in between, which requires a check. This includes times where the situation itself may make what is normally easy, more difficult and thus requires a check, when it normally wouldn't Combined with an understanding of DCs, which don't change in relation to the skill or level of the PC, it makes a complete and very simple system for the DM to adjudicate. In terms of using other abilities, we have addressed that as well. but first and foremost, it's something that we support as a matter of the course of play. That is, if a player has multiple abilities that might apply, our rule is that you use the most advantageous one. The most common example for us is Investigation/Perception. We view them as quite similar. Perception is a gut reaction, a sixth sense, that sort of thing. It's based on your intuition. Investigation is reason-based, not only noticing small details, but recognizing their signification a la Sherlock Holmes. There might be a few very specific instances where we feel one is more appropriate than the other, but in most cases we use them interchangeably. We've kept the same names, but would prefer Observation instead of Investigation. [/QUOTE]
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