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The 4 Classes I Would Not Play 1-20 In 5.5
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<blockquote data-quote="AlViking" data-source="post: 9753241" data-attributes="member: 6906980"><p>I'm looking at this from a team perspective, what can the caster do that is so much of an improvement over a rogue that the trade-off of having to use limited resources is worthwhile. Sorcerers/Bards/Warlocks are even worse off than wizards because their choice of spells is so limited. The wizard can always prepare a different set of spells to face a different challenge after a long rest. Invisibility (which doesn't mean you are hidden), fly, spider climb are all concentration spells so you aren't going to be able to do those at the same time. Transmute rock only appears in the elemental evil supplement, it's not a common spell and I don't see how it would aid in any way for someone who is trying to be stealthy. I don't allow it in my game but if you're turning a wall into mud, I sure hope you've taken into consideration if it's a supporting wall. Meanwhile if a DM hard nerfs rogues skills, there's no guarantee they won't do the same with spells. </p><p></p><p>But this goes back to the assumptions that the caster has exactly the right spell prepared, spell slots to cast it and <em>also</em> has other spells to make every other class obsolete. In practice it's just not something that I see.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9753241, member: 6906980"] I'm looking at this from a team perspective, what can the caster do that is so much of an improvement over a rogue that the trade-off of having to use limited resources is worthwhile. Sorcerers/Bards/Warlocks are even worse off than wizards because their choice of spells is so limited. The wizard can always prepare a different set of spells to face a different challenge after a long rest. Invisibility (which doesn't mean you are hidden), fly, spider climb are all concentration spells so you aren't going to be able to do those at the same time. Transmute rock only appears in the elemental evil supplement, it's not a common spell and I don't see how it would aid in any way for someone who is trying to be stealthy. I don't allow it in my game but if you're turning a wall into mud, I sure hope you've taken into consideration if it's a supporting wall. Meanwhile if a DM hard nerfs rogues skills, there's no guarantee they won't do the same with spells. But this goes back to the assumptions that the caster has exactly the right spell prepared, spell slots to cast it and [I]also[/I] has other spells to make every other class obsolete. In practice it's just not something that I see. [/QUOTE]
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