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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The 4E combat poll: grind and more!
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<blockquote data-quote="Mengu" data-source="post: 5201424" data-attributes="member: 65726"><p>Was less dependent on minis - no way, love minis and terrain.</p><p></p><p>Took less real time to play out - definitely. I keep wanting to tell players, go faster!</p><p></p><p>Took fewer rounds - nah, I like 4-8 rounds, and have nearly full control over how long I want an encounter to be as DM. As player, if an encounter doesn't look like we're winning on round 6-7, I start looking for get away options.</p><p></p><p>Was more dangerous for the PCs - I make my own encounters. They are as dangerous as I want them to be. As player, I've witnessed the same treatment from other DM's.</p><p></p><p>Involved tracking fewer conditions, marks, etc - definitely. I really don't care to remember if my monster has -2 to his will defense (save ends). Just remember to give yourself a +2 to hit. In general I wish everything was bonuses, and penalties were fewer. Penalties are always a pain to remember.</p><p></p><p>Has longer lasting effects (slower recovery) - meh, I'm fine the way things are. Back when I played Rolemaster, I used to run around with -70 penalties for broken arm, fractured hip, etc. This is not what I'm looking for in D&D.</p><p></p><p>Was generally simpler - it's easy enough to learn the basics, but timing issues are getting complicated. I do wish certain aspects were simplified. Also wish there weren't 2378 feats.</p><p></p><p>Was generally more realistic/simulationist - no way. Simplicity/fun over realistic/simulationist approach all the way.</p><p></p><p>Does not change at all, its perfect! - it's perfectly serviceable as long as you don't mind introducing a few house rules, and are liberal at adjusting encounters to taste.</p><p></p><p>Came with rot grubs - mmm, rot grubs.</p><p></p><p>I deny the premise of this poll and the sick internet based society that produced it - 'tis getting a little annoying, but I can always find nuggets I can use in these discussions.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5201424, member: 65726"] Was less dependent on minis - no way, love minis and terrain. Took less real time to play out - definitely. I keep wanting to tell players, go faster! Took fewer rounds - nah, I like 4-8 rounds, and have nearly full control over how long I want an encounter to be as DM. As player, if an encounter doesn't look like we're winning on round 6-7, I start looking for get away options. Was more dangerous for the PCs - I make my own encounters. They are as dangerous as I want them to be. As player, I've witnessed the same treatment from other DM's. Involved tracking fewer conditions, marks, etc - definitely. I really don't care to remember if my monster has -2 to his will defense (save ends). Just remember to give yourself a +2 to hit. In general I wish everything was bonuses, and penalties were fewer. Penalties are always a pain to remember. Has longer lasting effects (slower recovery) - meh, I'm fine the way things are. Back when I played Rolemaster, I used to run around with -70 penalties for broken arm, fractured hip, etc. This is not what I'm looking for in D&D. Was generally simpler - it's easy enough to learn the basics, but timing issues are getting complicated. I do wish certain aspects were simplified. Also wish there weren't 2378 feats. Was generally more realistic/simulationist - no way. Simplicity/fun over realistic/simulationist approach all the way. Does not change at all, its perfect! - it's perfectly serviceable as long as you don't mind introducing a few house rules, and are liberal at adjusting encounters to taste. Came with rot grubs - mmm, rot grubs. I deny the premise of this poll and the sick internet based society that produced it - 'tis getting a little annoying, but I can always find nuggets I can use in these discussions. [/QUOTE]
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