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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The 4E combat poll: grind and more!
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<blockquote data-quote="mkill" data-source="post: 5201921" data-attributes="member: 55985"><p>I only had one grindfest fight, and that one was a mix of bad planning and bad luck.</p><p></p><p>I used a Purple Worm, Solo Soldier, and leveled it down to fit a 9th-level party. It still had way too many hit points (1000?) and too high defenses (requiring a 13-14 to hit). It also had no interesting tactical options except for swallowing someone.</p><p></p><p>The party threw all of their dailies and encounters at it, but they all missed. It was ridiculous, I've never seen so many 3s and 4s coming up in succession on a d20.</p><p></p><p>That fight took something like 5 hours game time and two sessions. Awful.</p><p></p><p>So yeah, grind can happen, if bad factors come together. However, if every fight is a grind, it's a good sign that the group is doing it wrong.</p><p></p><p>----</p><p></p><p>As for the vote, no option really applies to me: I like the system, I don't see any major flaws, but there are a few minor tweaks where I would say the system is not perfect. </p><p></p><p>I do kind-of agree with the condition issues. One major annoyance for me are marks of different type.</p><p></p><p> As a defender, it's not enough to keep tracked whether you marked an enemy, but also whether it's a generic mark, or your standard class mark, or a mark from some power (think divine sanction or sword of sigils). This could be more streamlined. Paladin and swordmage marks should just be generic marks, and their punishment a separate power.</p><p></p><p>I'm also not a big fan of the Ranger quarry mechanic. It kind-of-works, but our group has introduced an unofficial "retroactive quarry" policy. Ranger players always forget to quarry before their first attack, so we allow them to quarry on the first hit. If there is ever a fifth edition, I hope Rangers just get flat bonus damage like Sorcerers.</p></blockquote><p></p>
[QUOTE="mkill, post: 5201921, member: 55985"] I only had one grindfest fight, and that one was a mix of bad planning and bad luck. I used a Purple Worm, Solo Soldier, and leveled it down to fit a 9th-level party. It still had way too many hit points (1000?) and too high defenses (requiring a 13-14 to hit). It also had no interesting tactical options except for swallowing someone. The party threw all of their dailies and encounters at it, but they all missed. It was ridiculous, I've never seen so many 3s and 4s coming up in succession on a d20. That fight took something like 5 hours game time and two sessions. Awful. So yeah, grind can happen, if bad factors come together. However, if every fight is a grind, it's a good sign that the group is doing it wrong. ---- As for the vote, no option really applies to me: I like the system, I don't see any major flaws, but there are a few minor tweaks where I would say the system is not perfect. I do kind-of agree with the condition issues. One major annoyance for me are marks of different type. As a defender, it's not enough to keep tracked whether you marked an enemy, but also whether it's a generic mark, or your standard class mark, or a mark from some power (think divine sanction or sword of sigils). This could be more streamlined. Paladin and swordmage marks should just be generic marks, and their punishment a separate power. I'm also not a big fan of the Ranger quarry mechanic. It kind-of-works, but our group has introduced an unofficial "retroactive quarry" policy. Ranger players always forget to quarry before their first attack, so we allow them to quarry on the first hit. If there is ever a fifth edition, I hope Rangers just get flat bonus damage like Sorcerers. [/QUOTE]
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