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The 4E combat poll: grind and more!
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<blockquote data-quote="KarinsDad" data-source="post: 5217317" data-attributes="member: 2011"><p>I cannot agree with this either.</p><p></p><p>Players want to have their PCs shine. They want to save the day, they don't want to slaughter indiscriminately.</p><p></p><p>They don't want foes to fall like wheat before their swords. They want to be challenged.</p><p></p><p>This is why the minion rules fail miserably. It's fun the first few times to wipe out some minions, but after that, it's a snooze. It's boring. It's not challenging. My players dislike fighting minions because they have no flavor or depth to them.</p><p></p><p>There's no give and take in a minion battle. It's just give. There is no "woah, look what that guy did". Instead it's "bang, you're dead ... Next".</p><p></p><p></p><p>I think the designers got confused between "what is fun to watch in some genres" and "what is fun for players". Watching Bruce Lee kick a bunch of minion butt on the big screen is fun for the viewers. But, what's to say that it's fun for the hero? Just because watching minions get smacked on TV can be fun doesn't mean that it's as much fun in the game. Sure, some people can have fun killing minions, but most people I've game with find it meh. Minions are about as exciting as terrain.</p><p></p><p>Ditto for 15 minute encounters. With the current rules, that's a 1+ round encounter. Even if the game was sped up a lot, it would still only be 2 rounds. The encounter is over before the players can have a good chance to shine.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5217317, member: 2011"] I cannot agree with this either. Players want to have their PCs shine. They want to save the day, they don't want to slaughter indiscriminately. They don't want foes to fall like wheat before their swords. They want to be challenged. This is why the minion rules fail miserably. It's fun the first few times to wipe out some minions, but after that, it's a snooze. It's boring. It's not challenging. My players dislike fighting minions because they have no flavor or depth to them. There's no give and take in a minion battle. It's just give. There is no "woah, look what that guy did". Instead it's "bang, you're dead ... Next". I think the designers got confused between "what is fun to watch in some genres" and "what is fun for players". Watching Bruce Lee kick a bunch of minion butt on the big screen is fun for the viewers. But, what's to say that it's fun for the hero? Just because watching minions get smacked on TV can be fun doesn't mean that it's as much fun in the game. Sure, some people can have fun killing minions, but most people I've game with find it meh. Minions are about as exciting as terrain. Ditto for 15 minute encounters. With the current rules, that's a 1+ round encounter. Even if the game was sped up a lot, it would still only be 2 rounds. The encounter is over before the players can have a good chance to shine. [/QUOTE]
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