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The "4E Crowd" - where will they go? What will they play?
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<blockquote data-quote="Quickleaf" data-source="post: 6066281" data-attributes="member: 20323"><p>I did an experiment recently which turned out great, and I think would make an interesting addition to any edition of D&D. The party faced a large group of trolls occupying a keep, and went thru three back-to-back encounters with trolls. What I did different was I changed the trolls' hit points as the adventure progressed:</p><p></p><p>So in the first encounter I used default troll HP, which got the players thinking strategically about how to handle regenerating sacks of Hit Points.</p><p></p><p>In the second encounter, once the players were playing smart, I halved the troll's HP and sometimes even dropped it to 2/3, and I fudged damage a bit when it seemed obvious they had the upper hand.</p><p></p><p>In the third encounter their tactics (combined with some artfully placed terrain) mostly bypassed the troll's HP, allowing for a very swift victory.</p><p></p><p>What was cool about this is that it didn't break anyone's versilimitude because the trolls' HP responded to the strategies of the players. This also let my non-optimized players feel like major bad-asses and learn how to handle a certain type of foe. And it let us get a bit more accomplished in a combat-heavy session than we normally would if I had just halved HP.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6066281, member: 20323"] I did an experiment recently which turned out great, and I think would make an interesting addition to any edition of D&D. The party faced a large group of trolls occupying a keep, and went thru three back-to-back encounters with trolls. What I did different was I changed the trolls' hit points as the adventure progressed: So in the first encounter I used default troll HP, which got the players thinking strategically about how to handle regenerating sacks of Hit Points. In the second encounter, once the players were playing smart, I halved the troll's HP and sometimes even dropped it to 2/3, and I fudged damage a bit when it seemed obvious they had the upper hand. In the third encounter their tactics (combined with some artfully placed terrain) mostly bypassed the troll's HP, allowing for a very swift victory. What was cool about this is that it didn't break anyone's versilimitude because the trolls' HP responded to the strategies of the players. This also let my non-optimized players feel like major bad-asses and learn how to handle a certain type of foe. And it let us get a bit more accomplished in a combat-heavy session than we normally would if I had just halved HP. [/QUOTE]
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