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D&D Older Editions, OSR, & D&D Variants
The "4E Crowd" - where will they go? What will they play?
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<blockquote data-quote="Gorgon Zee" data-source="post: 6066499" data-attributes="member: 75787"><p>I've played 800+ hours of 4e; taken a group from 18 (converted from 13ish 3.5 characters) through to 30 as DM in a home game, played and run countless LFR. It seems very unlikely I'll adopt 5e as it does not seem to have a strong design coherence -- it's hard to see it as more than just a bunch of stuff a committee of people thought might work, and it seems unable to keep the basics clean, consistent and coherent.</p><p></p><p>13th Age is an excellent candidate for me. I know the concept of a fighter deciding to try a certain attack and then, half-way through, realizing it wasn't going to work and doing something different is a little hard for trained D&D players to cope with, but it works for me. I've fought enough in martial arts rings to realize that unless your actions are running in 0.5 second rounds, this reflects reality much better than the very simplistic "for the next six seconds I will try and do move X and NOT TRY ANYTHING ELSE". </p><p></p><p>Savage Worlds is probably my next best candidate system. But very different.</p><p></p><p>I just cannot do 3E anymore. It's too painful at high levels, and the vast effectiveness difference between optimal builds and fun builds even at medium levels is just too annoying. Not for me anymore.</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 6066499, member: 75787"] I've played 800+ hours of 4e; taken a group from 18 (converted from 13ish 3.5 characters) through to 30 as DM in a home game, played and run countless LFR. It seems very unlikely I'll adopt 5e as it does not seem to have a strong design coherence -- it's hard to see it as more than just a bunch of stuff a committee of people thought might work, and it seems unable to keep the basics clean, consistent and coherent. 13th Age is an excellent candidate for me. I know the concept of a fighter deciding to try a certain attack and then, half-way through, realizing it wasn't going to work and doing something different is a little hard for trained D&D players to cope with, but it works for me. I've fought enough in martial arts rings to realize that unless your actions are running in 0.5 second rounds, this reflects reality much better than the very simplistic "for the next six seconds I will try and do move X and NOT TRY ANYTHING ELSE". Savage Worlds is probably my next best candidate system. But very different. I just cannot do 3E anymore. It's too painful at high levels, and the vast effectiveness difference between optimal builds and fun builds even at medium levels is just too annoying. Not for me anymore. [/QUOTE]
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The "4E Crowd" - where will they go? What will they play?
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