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The 4e Distribution Model has Failed...
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<blockquote data-quote="DEFCON 1" data-source="post: 5435359" data-attributes="member: 7006"><p>Hey, you were the one who were claiming all these things as 'failures' on Wizards' part. I was just pointing out some things that perhaps weren't actually 'failures' but rather things you <em>just didn't like</em>.</p><p></p><p></p><p></p><p>I see. So because WotC didn't print the errata in the free downloadable packet in such a way that you could cut each rule out and paste it exactly in the book where it needed to go... WotC 'failed'. </p><p></p><p>Well, guess what? Someone here on ENWorld (was it Morrus in fact?) just recently attempted to do just that. And the book became so huge it looked to be practically unusable. So what you consider a 'failure'... I consider to be 'unnecessary'. </p><p></p><p></p><p></p><p>And you also don't reprint your entire back catalog of setting materials under the assumption that because it got bought when it had a 'Third Edition' tag on it, it would do just as well on the market with a 'Fourth Edition' tag on it.</p><p></p><p>Considering the number of people who decried the 4E releases of the Forgotten Realms campaign books... I have a hard time believing that a 'Dalelands After The Spellplague' sourcebook would have made the money back that they would have spent to produce the thing. Mainly because if it would have... WotC probably would have done it.</p><p></p><p></p><p></p><p></p><p>But see... you're changing your original point. Your original statement said you had to constantly have internet access and 'pass the laptop around' in order to play the game. Both of which <strong>ARE</strong> patently untrue.</p><p></p><p>Yes, you need internet access to create a character in the Character Builder, and then print your character sheet once you're done. After that though... NO INTERNET NEEDED. Once your character is printed, you can go whereever the heck you want and play D&D with no problems and no connection. And on top of that, at NO POINT do you need to share a laptop, because the game is NOT PLAYED on a computer. It's played with minis on a gridded board... so us 4E players can do just as fine as you non-4Eers when the power goes out.</p><p></p><p></p><p></p><p>If you want to try and explain how the Ravenloft boardgame has replaced the Dungeons & Dragons Roleplaying Game, I'd love to hear it. Considering the board game was released at the end of August, but yet the D&D Essentials line was released the month AFTER that... leads me to believe you might be overstating things a little here. I find it difficult to imagine WotC would go through the effort of putting together the 10 Essentials products if Castle Ravenloft was really the direction they intended to go.</p><p></p><p></p><p></p><p></p><p>So because the Starter Set was released three months after the first set of hardcovers, WotC 'failed'. Okay. Fine. So be it. What we're seeing now in the cancellation of these three books is a direct result of the Starter Set not being released part and parcel with the first three hardcovers.</p><p></p><p>Of course, I could point out that the <em>very first</em> thing 4E related that got published was the Keep on the Shadowfell module which included inside of it <em>basic and simple rules on how to play the 4E game</em>... but I guess all those new kids who needed to learn how to play skipped over that one and went straight to the hardcovers and then got themselves hopelessly lost. And because of that, D&D 4E is in dire straights. Sure. Could have happened.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5435359, member: 7006"] Hey, you were the one who were claiming all these things as 'failures' on Wizards' part. I was just pointing out some things that perhaps weren't actually 'failures' but rather things you [I]just didn't like[/I]. I see. So because WotC didn't print the errata in the free downloadable packet in such a way that you could cut each rule out and paste it exactly in the book where it needed to go... WotC 'failed'. Well, guess what? Someone here on ENWorld (was it Morrus in fact?) just recently attempted to do just that. And the book became so huge it looked to be practically unusable. So what you consider a 'failure'... I consider to be 'unnecessary'. And you also don't reprint your entire back catalog of setting materials under the assumption that because it got bought when it had a 'Third Edition' tag on it, it would do just as well on the market with a 'Fourth Edition' tag on it. Considering the number of people who decried the 4E releases of the Forgotten Realms campaign books... I have a hard time believing that a 'Dalelands After The Spellplague' sourcebook would have made the money back that they would have spent to produce the thing. Mainly because if it would have... WotC probably would have done it. But see... you're changing your original point. Your original statement said you had to constantly have internet access and 'pass the laptop around' in order to play the game. Both of which [B]ARE[/B] patently untrue. Yes, you need internet access to create a character in the Character Builder, and then print your character sheet once you're done. After that though... NO INTERNET NEEDED. Once your character is printed, you can go whereever the heck you want and play D&D with no problems and no connection. And on top of that, at NO POINT do you need to share a laptop, because the game is NOT PLAYED on a computer. It's played with minis on a gridded board... so us 4E players can do just as fine as you non-4Eers when the power goes out. If you want to try and explain how the Ravenloft boardgame has replaced the Dungeons & Dragons Roleplaying Game, I'd love to hear it. Considering the board game was released at the end of August, but yet the D&D Essentials line was released the month AFTER that... leads me to believe you might be overstating things a little here. I find it difficult to imagine WotC would go through the effort of putting together the 10 Essentials products if Castle Ravenloft was really the direction they intended to go. So because the Starter Set was released three months after the first set of hardcovers, WotC 'failed'. Okay. Fine. So be it. What we're seeing now in the cancellation of these three books is a direct result of the Starter Set not being released part and parcel with the first three hardcovers. Of course, I could point out that the [I]very first[/I] thing 4E related that got published was the Keep on the Shadowfell module which included inside of it [I]basic and simple rules on how to play the 4E game[/I]... but I guess all those new kids who needed to learn how to play skipped over that one and went straight to the hardcovers and then got themselves hopelessly lost. And because of that, D&D 4E is in dire straights. Sure. Could have happened. [/QUOTE]
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