Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The 4e Economy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 3831436" data-attributes="member: 1465"><p>I agree completely. I don't think it's necessary to have a "complete economy system", something very simple would suffice. </p><p></p><p>For example a table that has on one axis an item's "rarity level" and on the other axis the locale's "market level".</p><p></p><p>The rarity level of an item will be a number that depends on its value (e.g. market price / 1000, round down) and some modifiers like the following examples:</p><p></p><p>- exotic weapon +1</p><p>- racial-specific item +4 (when in an area with few or no of that race) or +2 (when in an area where the race is only minority)</p><p>- magic item + minimum CL</p><p>- item of exceptional size +2</p><p>- class-specific item +1</p><p>- very popular items -1 (e.g. dagger, longsword)</p><p></p><p>The market level of a town will depend on the population, and then modified by other factors like</p><p></p><p>- town is centre of commerce +4</p><p>- town is capital or other centre of power +2</p><p>- town has a sea or river port +2</p><p>- town has one major road connection +1</p><p>- stalling economy -2</p><p>- isolated town -3</p><p>- town is under siege -10</p><p></p><p>So we'd get a table maybe as big as 20x20 that would fit a page, and then some modifiers that would move us up/down the rows or left/right the columns (think of the Leadership table as an example). The lists of modifiers could have maybe a dozen of them each. The content of each cell of the table is a % value that the DM rolls to let the players know if they found the item for sale (retry allowed only after 1 week).</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3831436, member: 1465"] I agree completely. I don't think it's necessary to have a "complete economy system", something very simple would suffice. For example a table that has on one axis an item's "rarity level" and on the other axis the locale's "market level". The rarity level of an item will be a number that depends on its value (e.g. market price / 1000, round down) and some modifiers like the following examples: - exotic weapon +1 - racial-specific item +4 (when in an area with few or no of that race) or +2 (when in an area where the race is only minority) - magic item + minimum CL - item of exceptional size +2 - class-specific item +1 - very popular items -1 (e.g. dagger, longsword) The market level of a town will depend on the population, and then modified by other factors like - town is centre of commerce +4 - town is capital or other centre of power +2 - town has a sea or river port +2 - town has one major road connection +1 - stalling economy -2 - isolated town -3 - town is under siege -10 So we'd get a table maybe as big as 20x20 that would fit a page, and then some modifiers that would move us up/down the rows or left/right the columns (think of the Leadership table as an example). The lists of modifiers could have maybe a dozen of them each. The content of each cell of the table is a % value that the DM rolls to let the players know if they found the item for sale (retry allowed only after 1 week). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The 4e Economy
Top