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<blockquote data-quote="Irda Ranger" data-source="post: 3845533" data-attributes="member: 1003"><p>All of these answers are, of course, IMO.</p><p></p><p></p><p>Incorrect. Your actual example (<em>Fireball</em>) will not scale at a rate of 1d6 per level (this has been confirmed), but that doesn't mean spells won't have some scaling. The designers have promised that taking your first level of wizard when you're already a Ftr 25 won't be a boneheaded maneuver. For that to be true, some aspect of the spell must scale with level. Otherwise your spells will be useless versus the opponents you'll be facing at that level.</p><p></p><p></p><p>I believe the underlined part to be correct, but the first part to be wrong. The list will be shorter because many of the signature spells will be converted to at-will or per-encounter powers. There's no point in having a <em>Magic Missile</em> spell if a caster can throw Eldritch Blast at will, IYKWIM.</p><p></p><p>However, the more controversial of my guesses is that high-level spells will actually replace low-level spells in your repetoire. The 4E designers have indicated that they want you to have the same number of choices to make at 28th level as at 8th level, which means that the spell selection list cannot grow indefinitely. Eventually, the list has to be pruned.</p><p></p><p>Either that or your spell selection is very limited, but the spell grows with the caster, so that <em>Farstride</em> becomes <em>Dimension Door</em> becomes <em>Teleport</em>, etc.</p><p></p><p></p><p>First you'll have to convince people there are "problem spells", and not just "problem DM's" who don't know how to properly handle them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But I think you are correct. Much was learned from the <em>Polymorph</em> debacle.</p><p></p><p></p><p>I hope not. Four editions (Old, 1e-3e) of that is more than enough.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 3845533, member: 1003"] All of these answers are, of course, IMO. Incorrect. Your actual example ([I]Fireball[/I]) will not scale at a rate of 1d6 per level (this has been confirmed), but that doesn't mean spells won't have some scaling. The designers have promised that taking your first level of wizard when you're already a Ftr 25 won't be a boneheaded maneuver. For that to be true, some aspect of the spell must scale with level. Otherwise your spells will be useless versus the opponents you'll be facing at that level. I believe the underlined part to be correct, but the first part to be wrong. The list will be shorter because many of the signature spells will be converted to at-will or per-encounter powers. There's no point in having a [I]Magic Missile[/I] spell if a caster can throw Eldritch Blast at will, IYKWIM. However, the more controversial of my guesses is that high-level spells will actually replace low-level spells in your repetoire. The 4E designers have indicated that they want you to have the same number of choices to make at 28th level as at 8th level, which means that the spell selection list cannot grow indefinitely. Eventually, the list has to be pruned. Either that or your spell selection is very limited, but the spell grows with the caster, so that [I]Farstride[/I] becomes [I]Dimension Door[/I] becomes [I]Teleport[/I], etc. First you'll have to convince people there are "problem spells", and not just "problem DM's" who don't know how to properly handle them. :) But I think you are correct. Much was learned from the [I]Polymorph[/I] debacle. I hope not. Four editions (Old, 1e-3e) of that is more than enough. [/QUOTE]
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