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<blockquote data-quote="LightPhoenix" data-source="post: 3850471" data-attributes="member: 115"><p>I'm only really mentioning it because someone mentioned it earlier, but I think one of the big ways we'll see /day or /encounter abilties for Wizards (and really all spellcasting classes) is with metamgic. For example, instead of Still Spell raising spell level, you get Still Spell as a 1/day ability with no offset. Then you may be able to get Improved Still Spell, which would add uses per day (say 3/day), or possibly even grant it as 1/encounter (though the latter seems grossly overpowered).</p><p></p><p>Aside from removing some of the clunkiness of metamagic in 3E, this has the additional benefit of allowing Wizards (spellcasters) to make choices. If they want added firepower, they might take Magic Missle 1/encounter, or they might choose to bolster their spells with metamagic 1/day.</p><p></p><p>As an aside, 1/e is a weird abbreviation that will take time for me to get used to.</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 3850471, member: 115"] I'm only really mentioning it because someone mentioned it earlier, but I think one of the big ways we'll see /day or /encounter abilties for Wizards (and really all spellcasting classes) is with metamgic. For example, instead of Still Spell raising spell level, you get Still Spell as a 1/day ability with no offset. Then you may be able to get Improved Still Spell, which would add uses per day (say 3/day), or possibly even grant it as 1/encounter (though the latter seems grossly overpowered). Aside from removing some of the clunkiness of metamagic in 3E, this has the additional benefit of allowing Wizards (spellcasters) to make choices. If they want added firepower, they might take Magic Missle 1/encounter, or they might choose to bolster their spells with metamagic 1/day. As an aside, 1/e is a weird abbreviation that will take time for me to get used to. [/QUOTE]
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