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The 4E Monster Manual: good...bad...ugly..
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<blockquote data-quote="Gort" data-source="post: 4452985" data-attributes="member: 11239"><p>The Good:</p><p></p><p>I love variant monsters! It's brilliant that a goblin tribe has a bunch of statted individuals with variant powers, rather than the way it was in 3e where they were just lower-level versions of your players classes, no real individual powers.</p><p></p><p>I like that some humanoids are just tougher than others. So for instance, you start off fighting goblins and kobolds, as drow are just way too hard. </p><p></p><p>The Bad:</p><p></p><p>Some of the monster roles don't seem to work too well. Brutes, in particular, seem very poor compared to soldiers. The idea of "low hit balances high damage" and "low defenses balance high hitpoints" doesn't really work when you bring the fact that pretty much all player character attacks come with a "rider" on them that will screw over the brute. If attacks only did damage, they'd probably be balanced, but brutes seem to spend all their time dazed, immobilised, stunned and a million other things, while soldiers suffer from this stuff a lot less.</p><p></p><p>The Ugly:</p><p></p><p>Errata. A lot of the monsters have been heavily errataed. It's a bit of a shame 4e needed such a lot of errata right from the off, but hopefully they can polish this rough diamond into something that'll really shine.</p></blockquote><p></p>
[QUOTE="Gort, post: 4452985, member: 11239"] The Good: I love variant monsters! It's brilliant that a goblin tribe has a bunch of statted individuals with variant powers, rather than the way it was in 3e where they were just lower-level versions of your players classes, no real individual powers. I like that some humanoids are just tougher than others. So for instance, you start off fighting goblins and kobolds, as drow are just way too hard. The Bad: Some of the monster roles don't seem to work too well. Brutes, in particular, seem very poor compared to soldiers. The idea of "low hit balances high damage" and "low defenses balance high hitpoints" doesn't really work when you bring the fact that pretty much all player character attacks come with a "rider" on them that will screw over the brute. If attacks only did damage, they'd probably be balanced, but brutes seem to spend all their time dazed, immobilised, stunned and a million other things, while soldiers suffer from this stuff a lot less. The Ugly: Errata. A lot of the monsters have been heavily errataed. It's a bit of a shame 4e needed such a lot of errata right from the off, but hopefully they can polish this rough diamond into something that'll really shine. [/QUOTE]
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