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The 4E Monster Manual -- what 3.5 monsters need the axe?
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<blockquote data-quote="olshanski" data-source="post: 3750719" data-attributes="member: 7441"><p>What I'd like to see go:</p><p>ACHAIERAI</p><p>ALLIP: Can a ghost do this?</p><p>Arrowhawk: WTF?</p><p>Avoral: put with other celestial creatures.</p><p>Azer: too many humanoids</p><p>Belker: too similar to air elemental</p><p>Cloaker/Darkmantle: How about ditch these and bring back lurker above?</p><p>Derro: racial insanity doesn't seem like a survival trait.</p><p>Devourer/Mohrg/Bodak: Pick one to keep. There are more undead than living! Also, lets stop with the "different undead for every possible method of death--drowning in a well, vs drowning in a swamp, vs drowning in a lake should not result in 3 different types of undead.</p><p>Hellcat: Doesn't seem like it belongs with the other devils</p><p>Bebilith/Retriever: How many arachnid demons do we need?</p><p>Choker: these guys don't do much for me. If they are going to be a serious choking threat, lets not make them so small.</p><p>Ethereal filcher/maurader</p><p>Dragon Turtle: change its name to Gamara and we are talking</p><p>Dragonne: Chimera wanna-be</p><p>Elf sub-races for every character concept: nuff said</p><p>Formian: how about just make some dire vermin ants and be done with it.</p><p>Frost Worm/Remorhaz: One of you has to go.</p><p>Ghoul/Ghast/Wight: Consolidation time... Wight is like half ghoul half wraith... too many undead as-is.</p><p>Girallion: This is nice as a perfect combination of silly and stupid. The only way to be stupider is to perhaps give it horns and make it purple.</p><p>Grey Render: Sorry, Hill Giants are already taken.</p><p>Grick: Cave Moray or lesser purple worm. </p><p>Hippogrif: Griffon wanna-be</p><p>Lamia: Lame-ia</p><p>Lamassu: You or the androsphinx has to go.</p><p>Locathah/KoaToa/Sahaguin/Merfolk/Skum/Triton: One or two aquatic humanoids is enough. 6 is overkill.</p><p>Were-everything: lets put a cap on it somewhere. While we are at it, I'd rather see Skaven or Rat-folk than were-rats.</p><p>Magmin: Not needed. Mephit or Salamander does it better.</p><p>Mephit: Lets eliminate half of these. I don't need pollen-mephits, dust-bunny mephits, or dandruff mephits. Not every substance known to man must have an associated mephit.</p><p>Phantom Fungus: Beware the invisible plant!</p><p>Night Hag: We already have Hags. Either get with them or get out.</p><p>Nightshades: Give me negative energy elementals. I don't need another giant or another purple-worm wanna-be.</p><p>Ogre Mage: give me an ogre with class levels.</p><p>Giant Owl/Giant Eagle/Roc: why aren't these in with the dire animals?</p><p>Rast/Ravid: The two of you are two too many.</p><p>Shield Guardian: Golems have taken your spot.</p><p>Spider Eater: You belong with dire vermin (giant wasp).</p><p>Titan: join the giants.</p><p>Thoqqua: see Grick.</p><p>Tojanda: I don't even know what this is. I've never used it or seen it used.</p><p>Troglodyte: we already have skum/lizard folk/grimlocks/koa toa. Other than stinking, how are you different?</p><p>Xill: Are you a lame "Alien" wanna-be?</p><p>Vargouille: A flying head is not a monster.</p><p>Xorn: Betwen earth elementals and umber hulks, these guys don't have a decent spot to fill.</p><p></p><p></p><p>CONSOLIDATION NEEDED!</p><p>Dire Wolf, Worg, Winter Wolf: Consolidate these</p><p>Krenshar, Bargest, Howler, Shadow Mastiff/yeth hound (enough with the dog-like creatures already).</p><p>Wraith Spectre: Consolidate these</p><p>Shambling Mound/Tendriculous: One big brawling plant is enough, thanks. Assasin vine has dibs on grappling, by the way.</p><p></p><p></p><p>MONSTERS THAT COULD STAY BUT NEED FIXIN'</p><p>Chaos Beast: Lets get a little closer to John Carpenter's "Thing" while we are at it.</p><p>Phasm: be careful not to step on the toes of the Chaos Beast above.</p><p>Destrachen/Digester: combine these and make them less silly.</p><p>Elementals: how about a little more variety in them... also consolidate some of the other planar creatures as elementals</p><p>Piercer: where are they? at least give us a DMG Hazard for these guys.</p><p>Gargoyle: Cool creature, these guys could be beefed up a bit.</p><p>Gibbering mouther: Make this distinct from the chaos beast.</p><p>Goblin/Hobgoblin/Bugbear: Lets make bugbear large or consolidate it with hobgoblin.</p><p>Kobold/Gnoll: Was there a time when these were big and little dog-people?</p><p>Kobold/Lizardfolk: if kobolds are more reptilian than dog-like, then lets make them cousins to lizardfolk.</p><p>Orc: I love em, but their slot has been taken by hobgoblin/gnoll/bugbear.</p><p>Grimlock: lets call them Morlock (time machine) and be done with it. Better yet, there are already too many evil humanoids to worry about... lets make this a human subrace or something like that.</p><p>Hydra</p><p>Mimic</p><p>Green Slime</p><p>Rust Monster</p><p>Roper: Somoene please tell me which episode of "Space 1999" these guys originally appeared in. When I was a kid they scared the crap out of me.</p><p>Stirge: You need better mechanics.</p><p>Yrthrak: You need to be larger and more like Rodan.</p></blockquote><p></p>
[QUOTE="olshanski, post: 3750719, member: 7441"] What I'd like to see go: ACHAIERAI ALLIP: Can a ghost do this? Arrowhawk: WTF? Avoral: put with other celestial creatures. Azer: too many humanoids Belker: too similar to air elemental Cloaker/Darkmantle: How about ditch these and bring back lurker above? Derro: racial insanity doesn't seem like a survival trait. Devourer/Mohrg/Bodak: Pick one to keep. There are more undead than living! Also, lets stop with the "different undead for every possible method of death--drowning in a well, vs drowning in a swamp, vs drowning in a lake should not result in 3 different types of undead. Hellcat: Doesn't seem like it belongs with the other devils Bebilith/Retriever: How many arachnid demons do we need? Choker: these guys don't do much for me. If they are going to be a serious choking threat, lets not make them so small. Ethereal filcher/maurader Dragon Turtle: change its name to Gamara and we are talking Dragonne: Chimera wanna-be Elf sub-races for every character concept: nuff said Formian: how about just make some dire vermin ants and be done with it. Frost Worm/Remorhaz: One of you has to go. Ghoul/Ghast/Wight: Consolidation time... Wight is like half ghoul half wraith... too many undead as-is. Girallion: This is nice as a perfect combination of silly and stupid. The only way to be stupider is to perhaps give it horns and make it purple. Grey Render: Sorry, Hill Giants are already taken. Grick: Cave Moray or lesser purple worm. Hippogrif: Griffon wanna-be Lamia: Lame-ia Lamassu: You or the androsphinx has to go. Locathah/KoaToa/Sahaguin/Merfolk/Skum/Triton: One or two aquatic humanoids is enough. 6 is overkill. Were-everything: lets put a cap on it somewhere. While we are at it, I'd rather see Skaven or Rat-folk than were-rats. Magmin: Not needed. Mephit or Salamander does it better. Mephit: Lets eliminate half of these. I don't need pollen-mephits, dust-bunny mephits, or dandruff mephits. Not every substance known to man must have an associated mephit. Phantom Fungus: Beware the invisible plant! Night Hag: We already have Hags. Either get with them or get out. Nightshades: Give me negative energy elementals. I don't need another giant or another purple-worm wanna-be. Ogre Mage: give me an ogre with class levels. Giant Owl/Giant Eagle/Roc: why aren't these in with the dire animals? Rast/Ravid: The two of you are two too many. Shield Guardian: Golems have taken your spot. Spider Eater: You belong with dire vermin (giant wasp). Titan: join the giants. Thoqqua: see Grick. Tojanda: I don't even know what this is. I've never used it or seen it used. Troglodyte: we already have skum/lizard folk/grimlocks/koa toa. Other than stinking, how are you different? Xill: Are you a lame "Alien" wanna-be? Vargouille: A flying head is not a monster. Xorn: Betwen earth elementals and umber hulks, these guys don't have a decent spot to fill. CONSOLIDATION NEEDED! Dire Wolf, Worg, Winter Wolf: Consolidate these Krenshar, Bargest, Howler, Shadow Mastiff/yeth hound (enough with the dog-like creatures already). Wraith Spectre: Consolidate these Shambling Mound/Tendriculous: One big brawling plant is enough, thanks. Assasin vine has dibs on grappling, by the way. MONSTERS THAT COULD STAY BUT NEED FIXIN' Chaos Beast: Lets get a little closer to John Carpenter's "Thing" while we are at it. Phasm: be careful not to step on the toes of the Chaos Beast above. Destrachen/Digester: combine these and make them less silly. Elementals: how about a little more variety in them... also consolidate some of the other planar creatures as elementals Piercer: where are they? at least give us a DMG Hazard for these guys. Gargoyle: Cool creature, these guys could be beefed up a bit. Gibbering mouther: Make this distinct from the chaos beast. Goblin/Hobgoblin/Bugbear: Lets make bugbear large or consolidate it with hobgoblin. Kobold/Gnoll: Was there a time when these were big and little dog-people? Kobold/Lizardfolk: if kobolds are more reptilian than dog-like, then lets make them cousins to lizardfolk. Orc: I love em, but their slot has been taken by hobgoblin/gnoll/bugbear. Grimlock: lets call them Morlock (time machine) and be done with it. Better yet, there are already too many evil humanoids to worry about... lets make this a human subrace or something like that. Hydra Mimic Green Slime Rust Monster Roper: Somoene please tell me which episode of "Space 1999" these guys originally appeared in. When I was a kid they scared the crap out of me. Stirge: You need better mechanics. Yrthrak: You need to be larger and more like Rodan. [/QUOTE]
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