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D&D Older Editions, OSR, & D&D Variants
The 4E Monster Manual -- what 3.5 monsters need the axe?
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<blockquote data-quote="Jer" data-source="post: 3754878" data-attributes="member: 19857"><p>Oh, my players never fought against a "single rat" - they might have liked that battle a little more <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The swarm rules work well enough for my "vermin" needs, I suppose. Back in the day I'd just throw the little suckers after 'em in my own massive "swarm" without swarm rules. Having the diseased little suckers running around you, swatting at them miserably while you're trying to unlock the door to get out of the room filled with them is a nasty image that some of my players may still have <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>I actually hope that they either ditch familiars entirely or come up with some rules where familiars aren't independent creatures from their masters. Some kind of extension of the caster that shares hit points, saves, etc. with its master when you're trying to figure out if someone can hit the familiar, but in general less of a "henchman" type extra character and more of a "magic item" type thing.</p><p></p><p>(A change I'd like to see applied somehow to "animal companions" that druids and rangers get, come to think of it. If they still get animal companions in 4e.)</p></blockquote><p></p>
[QUOTE="Jer, post: 3754878, member: 19857"] Oh, my players never fought against a "single rat" - they might have liked that battle a little more :) The swarm rules work well enough for my "vermin" needs, I suppose. Back in the day I'd just throw the little suckers after 'em in my own massive "swarm" without swarm rules. Having the diseased little suckers running around you, swatting at them miserably while you're trying to unlock the door to get out of the room filled with them is a nasty image that some of my players may still have :) I actually hope that they either ditch familiars entirely or come up with some rules where familiars aren't independent creatures from their masters. Some kind of extension of the caster that shares hit points, saves, etc. with its master when you're trying to figure out if someone can hit the familiar, but in general less of a "henchman" type extra character and more of a "magic item" type thing. (A change I'd like to see applied somehow to "animal companions" that druids and rangers get, come to think of it. If they still get animal companions in 4e.) [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The 4E Monster Manual -- what 3.5 monsters need the axe?
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