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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The 4e Pit Fiend Revisited
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4149865" data-attributes="member: 834"><p>I didn't mention summons devil because 4e Pit fiend has it, and it seems more powerful.  In fact, considering is leadership potential, we know that they are more powerful.</p><p></p><p>I didn't mention greater dispel magic because it's a bad choice.  First of all, the Pitfiend is a 18th level caster fighting typically level 18 to 20 spellcasters (He's CR 20).  That means he'll be rolling 1D20+18 to beat DC 29 to 31.  55% to 45% odds of success on each spell.  Whether he goes for the wide effect (one spell on each PC in the area) or the targeted version, he's wasted his round and probably lost the fight.  Busting on average two or three buffing spells isn't going to compensate for the damage the PC will deal unanswered this round and you'll likely lose the fight.  Bad cost of opportunity.</p><p></p><p>Blasphemy is centered on you.  Unless the PCs gather in tight formation (An habit that is breaken around level 10 at worst), talk about a waste of time.  You spend your action to daze all the melee fighters around you.  They don't attack this round but neither do you and the fiend was presumably the toughest melee fighter present anyway.   Meanwhile the Wizard and possibly an archer or cleric (depending on the style of the troop) have hit you with their best shot.  Can't make that trade off too often.  Bad cost of opportunity.</p><p></p><p>Unholy Aura is actually nice, tough his spell resistance of 32 trumps the one gained from the spell which means you are essentially sacrificing one round to gain +4 to AC (significant) and +4 to save (less significant, you were already going to make most of your saves anyway).  Is it worth it?  All in all... probably not.  You've just given the whole team a free round.  Unless of course you prepped in advance but then it's not relevanrt to tactics.  Probably a bad cost of opportunity, depending on how powerful and appropriately equipped the party's fighter (and archer, if there is one).</p><p></p><p>Bottom line, focus on Meteor Swarm, Mass Hold monster and Melee attack.  And the PCs know that, wich mean even the first two actions might be less optimal than good old full attack.</p><p></p><p>You can get get creative but you are making bad tradeoff as the cost of opportunity is too high.  The 20th level PCs are going to deal tons of damage.  One PC needs to be taken out as fast as possible to equalize the odds.  Any action that isn't geared toward that immediate goal cost you just too much.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4149865, member: 834"] I didn't mention summons devil because 4e Pit fiend has it, and it seems more powerful. In fact, considering is leadership potential, we know that they are more powerful. I didn't mention greater dispel magic because it's a bad choice. First of all, the Pitfiend is a 18th level caster fighting typically level 18 to 20 spellcasters (He's CR 20). That means he'll be rolling 1D20+18 to beat DC 29 to 31. 55% to 45% odds of success on each spell. Whether he goes for the wide effect (one spell on each PC in the area) or the targeted version, he's wasted his round and probably lost the fight. Busting on average two or three buffing spells isn't going to compensate for the damage the PC will deal unanswered this round and you'll likely lose the fight. Bad cost of opportunity. Blasphemy is centered on you. Unless the PCs gather in tight formation (An habit that is breaken around level 10 at worst), talk about a waste of time. You spend your action to daze all the melee fighters around you. They don't attack this round but neither do you and the fiend was presumably the toughest melee fighter present anyway. Meanwhile the Wizard and possibly an archer or cleric (depending on the style of the troop) have hit you with their best shot. Can't make that trade off too often. Bad cost of opportunity. Unholy Aura is actually nice, tough his spell resistance of 32 trumps the one gained from the spell which means you are essentially sacrificing one round to gain +4 to AC (significant) and +4 to save (less significant, you were already going to make most of your saves anyway). Is it worth it? All in all... probably not. You've just given the whole team a free round. Unless of course you prepped in advance but then it's not relevanrt to tactics. Probably a bad cost of opportunity, depending on how powerful and appropriately equipped the party's fighter (and archer, if there is one). Bottom line, focus on Meteor Swarm, Mass Hold monster and Melee attack. And the PCs know that, wich mean even the first two actions might be less optimal than good old full attack. You can get get creative but you are making bad tradeoff as the cost of opportunity is too high. The 20th level PCs are going to deal tons of damage. One PC needs to be taken out as fast as possible to equalize the odds. Any action that isn't geared toward that immediate goal cost you just too much. [/QUOTE]
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