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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The 4E Rakshasa...a little plain?
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<blockquote data-quote="WizarDru" data-source="post: 6281944" data-attributes="member: 151"><p>I totally missed that sidebar, but that's partly because I was using the statblocks in the module and merely cracked the manual to see if I'd missed something. That's very helpful, thanks. I also didn't realize that theya re effectively immortal unless you do something (again, in over 30 years of gaming, this is probably the second time I've ever used one). That gives me a LOT more to work with, especially coupled with some of the other ideas in this thread.</p><p></p><p></p><p>Essentially, the players have tricked/cornered the warrior Rakshasa in a dungeon (like the cells of an actual manor, not a D&D dungeon). His duplicity has been revealed in a surprising way thanks to the rogue using one of his powers well and combat will begin. While he his a dangerous foe, he is caught on the backfoot and the players will likely take him down relatively easily. The threat of continual return changes the game, so to speak. The other two are more magically inclined and they'll know the players are coming. Whether they fade into the shadows or meet them head on will depend on how well the players deal with the first of the trio. If the players manage to gank all three using their wits and skills: MISSION ACCOMPLISHED. If they win by beating the rakshasas heads into their shoulders...that works, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="WizarDru, post: 6281944, member: 151"] I totally missed that sidebar, but that's partly because I was using the statblocks in the module and merely cracked the manual to see if I'd missed something. That's very helpful, thanks. I also didn't realize that theya re effectively immortal unless you do something (again, in over 30 years of gaming, this is probably the second time I've ever used one). That gives me a LOT more to work with, especially coupled with some of the other ideas in this thread. Essentially, the players have tricked/cornered the warrior Rakshasa in a dungeon (like the cells of an actual manor, not a D&D dungeon). His duplicity has been revealed in a surprising way thanks to the rogue using one of his powers well and combat will begin. While he his a dangerous foe, he is caught on the backfoot and the players will likely take him down relatively easily. The threat of continual return changes the game, so to speak. The other two are more magically inclined and they'll know the players are coming. Whether they fade into the shadows or meet them head on will depend on how well the players deal with the first of the trio. If the players manage to gank all three using their wits and skills: MISSION ACCOMPLISHED. If they win by beating the rakshasas heads into their shoulders...that works, too. :) [/QUOTE]
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The 4E Rakshasa...a little plain?
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