D&D 4E The 4e Red Box is available on dndclassics

For the low, low price of $9.99! Call now! ;)

Included: A pdf version of the Player's Book, the Dungeon Master's Book, the maps, and the single-page character sheet. Also included are the aforementioned maps in different formats. The character and creature tokens are not included.

This surprised me; I thought that it would be the Monster Vault next.

Edit: the power cards are also not included, so the set is basically unplayable, since the powers are not described in the manuals.
 
Last edited:

log in or register to remove this ad

This is a repost of information I related on other threads and fora:

The Red Box Starter Set did a “Choose Your Own Adventurer” style character creation process. The distilled process for creating each type of character follows:

Red Box Attributes
Array: 16, 14, 13, 12, 11, 10
Fighter: 18 STR (16 for Elf or Halfling), 14 CON (Regardless of Race)
Rogue: 18 DEX (16 for Dwarf), 13 CON (15 for Dwarf)
Cleric: 18 WIS (16 for Halfling), 13 CON (15 for Dwarf)
Wizard: 18 INT (16 for Dwarf or Halfling), 12 CON (14 for Dwarf)

Skills are the same as in HotFL/FK

Available Feats:
Defensive Mobility, Durable, Improved Initiative, Jack of All Trades, Skill Focus, Toughness

Available Races: Dwarf, Elf, Halfling, Human

Weapons and Equipment:
Fighter: Greatsword or Greataxe, Scale Armor, Adventurer’s Kit, 10 Gold Coins
Wizard: Orb, Staff, or Wand; Spellbook; Adventurer’s Kit, 25 Gold Coins
Rogue: Dagger, Leather Armor, Thieves’ Tools, Adventurer’s Kit, 40 Gold Coins
Cleric: Mace, Chainmail, Heavy Shield, Holy Symbol, Adventurer’s Kit, 30 Gold Coins

*Adventurer’s Kit includes Backpack, Bedroll, Flint and Steel, Belt Pouch, 10 Days of Trail Rations, 50 feet of Rope (“Hempen Rope” in HotFL/FK), 2 Sunrods, Waterskin

Red Box characters aren’t exactly “Rules as Written”; the Red Box Fighter (which is the Slayer) gets a bonus to damage based on his CON modifier rather than his DEX modifier. The thief has tricks that are different than the HotFL thief. The wizard has three spells–Stone Blood (At-Will), Leaden Transformation (Encounter), and Slimy Transmutation (Daily)–that are not in later published works (the Character Builder allows them as optional powers). Building a halfling cleric would be problematic, since the mace is a versatile weapon, which a halfling must wield with two hands. This means that the halfling cleric would not be able to carry a heavy shield. A halfling slayer, as well, would not be able to wield a great sword or great axe at all; I would presume that he would use a battle axe or longsword instead, but treat them in the same way that a non-small slayer would the larger weapons.

Something interesting about the Red Box feats: they have no prerequisites. So, for example, a character can take the "Jack of All Trades" feat even if he has less than a 13 score in Intelligence.
 

Yeah, I can't imagine what the demand for this would be, $9.99, are they smoking something potent over there? I'd like some! $0.99 might make it a curiosity thing, but with critical pieces missing, and considering how odd and non-standard a bunch of its material is, it just seems highly unlikely anyone will bite.
 

Yeah, I can't imagine what the demand for this would be, $9.99, are they smoking something potent over there? I'd like some! $0.99 might make it a curiosity thing, but with critical pieces missing, and considering how odd and non-standard a bunch of its material is, it just seems highly unlikely anyone will bite.

Yeah! I mean, who would be dumb enough to actually spend actual money on it?

*sticks hands in pockets and refuses to make eye contact with anyone*
 




For the low, low price of $9.99! Call now! ;)

Included: A pdf version of the Player's Book, the Dungeon Master's Book, the maps, and the single-page character sheet. Also included are the aforementioned maps in different formats. The character and creature tokens are not included.

This surprised me; I thought that it would be the Monster Vault next.

Edit: the power cards are also not included, so the set is basically unplayable, since the powers are not described in the manuals.

I really don't understand why they don't include the tokens, maps, or at least the power cards. This was the case in some other 4E products on Drivethru, wasn't it? A real shame.
 

Yeah. The power cards, in particular, are a pretty vital component.

That said, IMO the best thing about the 4e Red Box was, sadly, the box.
 

Those power cards were great. I still get some use out of them when I run a 4e game.

Not including them is just plain stupid.
 

Remove ads

Top