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D&D Older Editions, OSR, & D&D Variants
The 4e Red Box is available on dndclassics
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<blockquote data-quote="cavalier973" data-source="post: 6715263" data-attributes="member: 91595"><p>This is a repost of information I related on other threads and fora:</p><p></p><p>The Red Box Starter Set did a “Choose Your Own Adventurer” style character creation process. The distilled process for creating each type of character follows:</p><p></p><p>Red Box Attributes</p><p>Array: 16, 14, 13, 12, 11, 10</p><p>Fighter: 18 STR (16 for Elf or Halfling), 14 CON (Regardless of Race)</p><p>Rogue: 18 DEX (16 for Dwarf), 13 CON (15 for Dwarf)</p><p>Cleric: 18 WIS (16 for Halfling), 13 CON (15 for Dwarf)</p><p>Wizard: 18 INT (16 for Dwarf or Halfling), 12 CON (14 for Dwarf)</p><p></p><p>Skills are the same as in HotFL/FK</p><p></p><p>Available Feats:</p><p>Defensive Mobility, Durable, Improved Initiative, Jack of All Trades, Skill Focus, Toughness</p><p></p><p>Available Races: Dwarf, Elf, Halfling, Human</p><p></p><p>Weapons and Equipment:</p><p>Fighter: Greatsword or Greataxe, Scale Armor, Adventurer’s Kit, 10 Gold Coins</p><p>Wizard: Orb, Staff, or Wand; Spellbook; Adventurer’s Kit, 25 Gold Coins</p><p>Rogue: Dagger, Leather Armor, Thieves’ Tools, Adventurer’s Kit, 40 Gold Coins</p><p>Cleric: Mace, Chainmail, Heavy Shield, Holy Symbol, Adventurer’s Kit, 30 Gold Coins</p><p></p><p>*Adventurer’s Kit includes Backpack, Bedroll, Flint and Steel, Belt Pouch, 10 Days of Trail Rations, 50 feet of Rope (“Hempen Rope” in HotFL/FK), 2 Sunrods, Waterskin</p><p></p><p>Red Box characters aren’t exactly “Rules as Written”; the Red Box Fighter (which is the Slayer) gets a bonus to damage based on his CON modifier rather than his DEX modifier. The thief has tricks that are different than the HotFL thief. The wizard has three spells–Stone Blood (At-Will), Leaden Transformation (Encounter), and Slimy Transmutation (Daily)–that are not in later published works (the Character Builder allows them as optional powers). Building a halfling cleric would be problematic, since the mace is a versatile weapon, which a halfling must wield with two hands. This means that the halfling cleric would not be able to carry a heavy shield. A halfling slayer, as well, would not be able to wield a great sword or great axe at all; I would presume that he would use a battle axe or longsword instead, but treat them in the same way that a non-small slayer would the larger weapons.</p><p></p><p>Something interesting about the Red Box feats: they have no prerequisites. So, for example, a character can take the "Jack of All Trades" feat even if he has less than a 13 score in Intelligence.</p></blockquote><p></p>
[QUOTE="cavalier973, post: 6715263, member: 91595"] This is a repost of information I related on other threads and fora: The Red Box Starter Set did a “Choose Your Own Adventurer” style character creation process. The distilled process for creating each type of character follows: Red Box Attributes Array: 16, 14, 13, 12, 11, 10 Fighter: 18 STR (16 for Elf or Halfling), 14 CON (Regardless of Race) Rogue: 18 DEX (16 for Dwarf), 13 CON (15 for Dwarf) Cleric: 18 WIS (16 for Halfling), 13 CON (15 for Dwarf) Wizard: 18 INT (16 for Dwarf or Halfling), 12 CON (14 for Dwarf) Skills are the same as in HotFL/FK Available Feats: Defensive Mobility, Durable, Improved Initiative, Jack of All Trades, Skill Focus, Toughness Available Races: Dwarf, Elf, Halfling, Human Weapons and Equipment: Fighter: Greatsword or Greataxe, Scale Armor, Adventurer’s Kit, 10 Gold Coins Wizard: Orb, Staff, or Wand; Spellbook; Adventurer’s Kit, 25 Gold Coins Rogue: Dagger, Leather Armor, Thieves’ Tools, Adventurer’s Kit, 40 Gold Coins Cleric: Mace, Chainmail, Heavy Shield, Holy Symbol, Adventurer’s Kit, 30 Gold Coins *Adventurer’s Kit includes Backpack, Bedroll, Flint and Steel, Belt Pouch, 10 Days of Trail Rations, 50 feet of Rope (“Hempen Rope” in HotFL/FK), 2 Sunrods, Waterskin Red Box characters aren’t exactly “Rules as Written”; the Red Box Fighter (which is the Slayer) gets a bonus to damage based on his CON modifier rather than his DEX modifier. The thief has tricks that are different than the HotFL thief. The wizard has three spells–Stone Blood (At-Will), Leaden Transformation (Encounter), and Slimy Transmutation (Daily)–that are not in later published works (the Character Builder allows them as optional powers). Building a halfling cleric would be problematic, since the mace is a versatile weapon, which a halfling must wield with two hands. This means that the halfling cleric would not be able to carry a heavy shield. A halfling slayer, as well, would not be able to wield a great sword or great axe at all; I would presume that he would use a battle axe or longsword instead, but treat them in the same way that a non-small slayer would the larger weapons. Something interesting about the Red Box feats: they have no prerequisites. So, for example, a character can take the "Jack of All Trades" feat even if he has less than a 13 score in Intelligence. [/QUOTE]
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