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The 4e rogue: Good power names!!
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<blockquote data-quote="Cadfan" data-source="post: 4070325" data-attributes="member: 40961"><p>I disagree. I believe we very much DID have feat name problems in 3e. We didn't have them with martial attacks, because feats did not grant martial attacks. But now powers do. Heck, we ran out of decent descriptive names for metamagic right in the core rules. Enlarge Spell and Widen Spell really ought to do the same thing. And in some cases, feat names were flat out reused.</p><p></p><p></p><p>That is true in 3e where combat tactics have mechanical effects with no flavor implications except what you invent, and where there's generally no more than one way to accomplish a task. But take a look at Positioning Strike. It is an attack that moves an enemy a few spaces, with some effects included to theme it after offbalancing a foe through trickery. Suppose we wanted to make an attack for a fighter that pushed an enemy a few spaces. It would be nearly identical in outcome (hit enemy, do damage, knock them a few spaces), but it would have some other, different details- different damage, maybe attacking fortitude instead of will, different weapon requirements, who knows. The upshot of it is that unlike 3e where we'd just call this "bull rush," we are now likely to have several different methods by which to accomplish this task. Each will need their own name. Maybe the fighter gets the easy name- "Shove" or something. But that means other classes need different names for their similar ability.</p><p></p><p>Classes that probably deserve an ability that knocks someone a few spaces on a hit:</p><p></p><p>Fighter</p><p>Rogue</p><p>Barbarian when he comes out</p><p>Monk when he comes out</p><p></p><p>You get the idea.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4070325, member: 40961"] I disagree. I believe we very much DID have feat name problems in 3e. We didn't have them with martial attacks, because feats did not grant martial attacks. But now powers do. Heck, we ran out of decent descriptive names for metamagic right in the core rules. Enlarge Spell and Widen Spell really ought to do the same thing. And in some cases, feat names were flat out reused. That is true in 3e where combat tactics have mechanical effects with no flavor implications except what you invent, and where there's generally no more than one way to accomplish a task. But take a look at Positioning Strike. It is an attack that moves an enemy a few spaces, with some effects included to theme it after offbalancing a foe through trickery. Suppose we wanted to make an attack for a fighter that pushed an enemy a few spaces. It would be nearly identical in outcome (hit enemy, do damage, knock them a few spaces), but it would have some other, different details- different damage, maybe attacking fortitude instead of will, different weapon requirements, who knows. The upshot of it is that unlike 3e where we'd just call this "bull rush," we are now likely to have several different methods by which to accomplish this task. Each will need their own name. Maybe the fighter gets the easy name- "Shove" or something. But that means other classes need different names for their similar ability. Classes that probably deserve an ability that knocks someone a few spaces on a hit: Fighter Rogue Barbarian when he comes out Monk when he comes out You get the idea. [/QUOTE]
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The 4e rogue: Good power names!!
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