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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The 4E Rogue...love it or hate it?
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<blockquote data-quote="FireLance" data-source="post: 4068721" data-attributes="member: 3424"><p>It's a net positive for me. The class is more focused than its 3e incarnation, but to me it's not a bad thing if it makes it easier to play for newer players, and more experienced players can still create more varied and complex characters through feats and multiclassing.</p><p></p><p>I was a little disappointed that there was no mention of talent trees, which means that every rogue will have pretty much the same class features (although not necessarily the same powers). However, the class features mentioned do tie in rather well to the basic rogue concept: the iconic Sneak Attack ability, First Strike so that a rogue still gets an advantage for acting faster than his opponents, and Rogue Weapon Talent to give a slight advantage to using signature weapons. Rogue Tactics also does provide a bit of variation, like a Charlie Brown talent tree.</p><p></p><p>The powers look decent, and it seems to me that the net effect of the more focused character class and more options during combat is a shifting of emphasis with respect to player decision-making from character creation and advancement to actions taken during actual play. This seems like a good thing to me.</p></blockquote><p></p>
[QUOTE="FireLance, post: 4068721, member: 3424"] It's a net positive for me. The class is more focused than its 3e incarnation, but to me it's not a bad thing if it makes it easier to play for newer players, and more experienced players can still create more varied and complex characters through feats and multiclassing. I was a little disappointed that there was no mention of talent trees, which means that every rogue will have pretty much the same class features (although not necessarily the same powers). However, the class features mentioned do tie in rather well to the basic rogue concept: the iconic Sneak Attack ability, First Strike so that a rogue still gets an advantage for acting faster than his opponents, and Rogue Weapon Talent to give a slight advantage to using signature weapons. Rogue Tactics also does provide a bit of variation, like a Charlie Brown talent tree. The powers look decent, and it seems to me that the net effect of the more focused character class and more options during combat is a shifting of emphasis with respect to player decision-making from character creation and advancement to actions taken during actual play. This seems like a good thing to me. [/QUOTE]
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