Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The 4e Solo Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 6245821" data-attributes="member: 1210"><p>Okay, here's one that was really fun in play, made the pcs work a bit and really lived up to his name- he was quite vexing to fight. He's full of Devil's choices- "Oh, do I want to get screwed in way A or in way B?"</p><p></p><p>Note that, while at first glance his damage seems a touch low (averaging 17), in practice, he'll almost always have combat advantage, bringing his average up to 27. I think his non-CA damage is reasonable in this light, and in practice, he did indeed almost always have combat advantage when he attacked (often giving up one minor action per round to get it). Not quite always, though.</p><p></p><p>Lurpask remains one of the most fun solos I've run. He was truly solo, too, with only a couple of nearby one-shot traps (essentially minion traps) to aid him.</p><p></p><p><strong><span style="font-size: 15px">Lurpask, Vexing Bugbear --- Level 16 Solo Skirmisher</span></strong> </p><p>Medium natural humanoid (goblinoid), bugbear --- XP 7,000 </p><p>HP 600; Bloodied 300 Initiative +17</p><p>AC 31; Fortitude 27; Reflex 28; Will 28 Perception +16</p><p>Speed 8 Darkvision</p><p>Saving Throws +5; Action Points 2</p><p></p><p><strong>TRAITS </strong></p><p><strong></strong></p><p><strong>Combat Advantage</strong></p><p> When Lurpask hits a creature he has combat advantage against, he deals an extra 3d6 points of damage.</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong> </strong></p><p><strong>(mbasic) Longsword (weapon) * At Will</strong></p><p> Attack: Melee 1 (one creature); +21 vs. AC.</p><p> Hit: 2d8+8 damage.</p><p></p><p><strong>(rbasic) Shuriken (weapon) * At Will</strong></p><p> Attack: Ranged 5 (one creature); +21 vs. AC.</p><p> Hit: 2d8+8 damage.</p><p></p><p>(melee) Acrobatic Strike (weapon) * Recharges when first bloodied</p><p> Attack: Melee 1 (one creature); +21 vs. AC.</p><p> Hit: 4d8+11 damage, and the target grants combat advantage until the end of Lurpask's next turn.</p><p> Effect: Lurpask moves up to 4 squares and gains a +4 bonus to defenses against opportunity attacks triggered by this movement.</p><p></p><p><strong>MINOR ACTIONS </strong></p><p><strong> </strong></p><p><strong>Take Advantage * At Will</strong></p><p> Effect: Lurpask makes a basic attack against a creature granting combat advantage to him.</p><p></p><p><strong>Vexing Recovery * Recharge 5 6</strong></p><p> Effect: Lurpask makes a saving throw against each effect or condition on him, even if that effect or condition does not normally allow a saving throw.</p><p></p><p><strong>(melee) Vexing Feint * At Will</strong></p><p> Attack: Melee 1 (one creature); +19 vs. Will.</p><p> Hit: Lurpask gains combat advantage against the target until the end of Lurpask's next turn.</p><p></p><p><strong>TRIGGERED ACTIONS </strong></p><p><strong> </strong></p><p><strong>Vexing Movement * At Will</strong></p><p> Trigger: An enemy ends its turn adjacent to Lurpask.</p><p> Effect (Free Action): Lurpask moves up to 3 squares. Enemies that decline opportunity attacks triggered by this move grant combat advantage to Lupask until the end of Lurpask's next turn.</p><p></p><p><strong>Vexing Target * At Well</strong></p><p> Trigger: An enemy makes an opportunity attack against Lurpask.</p><p> Effect (Free Action 1/turn): Lurpask takes a standard action. If he is subject to an effect that normally prevents him from taking actions (such as dazed, dominated, stunned, etc) other than unconscious, he makes one saving throw against an effect that prevents him from taking actions instead, even if that effect does not normally end on a save.</p><p></p><p><strong>Delver's Armor * Daily</strong></p><p> Trigger: Lurpask rolls a saving throw and dislikes the result.</p><p> Effect (Free Action): Lurpask gains a +2 bonus to the triggering saving throw.</p><p>---</p><p>Skills Acrobatics +20, Stealth +20</p><p>Str 20 Dex 24 Wis 17</p><p>Con 14 Int 16 Cha 20</p><p>Alignment evil Languages Common, Goblin</p><p>Equipment +4 delver's feyleather armor (PH 214, 229), longsword, 18 shuriken, bag of 6 rubies worth 200 gp each.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6245821, member: 1210"] Okay, here's one that was really fun in play, made the pcs work a bit and really lived up to his name- he was quite vexing to fight. He's full of Devil's choices- "Oh, do I want to get screwed in way A or in way B?" Note that, while at first glance his damage seems a touch low (averaging 17), in practice, he'll almost always have combat advantage, bringing his average up to 27. I think his non-CA damage is reasonable in this light, and in practice, he did indeed almost always have combat advantage when he attacked (often giving up one minor action per round to get it). Not quite always, though. Lurpask remains one of the most fun solos I've run. He was truly solo, too, with only a couple of nearby one-shot traps (essentially minion traps) to aid him. [B][SIZE=4]Lurpask, Vexing Bugbear --- Level 16 Solo Skirmisher[/SIZE][/B] Medium natural humanoid (goblinoid), bugbear --- XP 7,000 HP 600; Bloodied 300 Initiative +17 AC 31; Fortitude 27; Reflex 28; Will 28 Perception +16 Speed 8 Darkvision Saving Throws +5; Action Points 2 [B]TRAITS Combat Advantage[/B] When Lurpask hits a creature he has combat advantage against, he deals an extra 3d6 points of damage. [B]STANDARD ACTIONS (mbasic) Longsword (weapon) * At Will[/B] Attack: Melee 1 (one creature); +21 vs. AC. Hit: 2d8+8 damage. [B](rbasic) Shuriken (weapon) * At Will[/B] Attack: Ranged 5 (one creature); +21 vs. AC. Hit: 2d8+8 damage. (melee) Acrobatic Strike (weapon) * Recharges when first bloodied Attack: Melee 1 (one creature); +21 vs. AC. Hit: 4d8+11 damage, and the target grants combat advantage until the end of Lurpask's next turn. Effect: Lurpask moves up to 4 squares and gains a +4 bonus to defenses against opportunity attacks triggered by this movement. [B]MINOR ACTIONS Take Advantage * At Will[/B] Effect: Lurpask makes a basic attack against a creature granting combat advantage to him. [B]Vexing Recovery * Recharge 5 6[/B] Effect: Lurpask makes a saving throw against each effect or condition on him, even if that effect or condition does not normally allow a saving throw. [B](melee) Vexing Feint * At Will[/B] Attack: Melee 1 (one creature); +19 vs. Will. Hit: Lurpask gains combat advantage against the target until the end of Lurpask's next turn. [B]TRIGGERED ACTIONS Vexing Movement * At Will[/B] Trigger: An enemy ends its turn adjacent to Lurpask. Effect (Free Action): Lurpask moves up to 3 squares. Enemies that decline opportunity attacks triggered by this move grant combat advantage to Lupask until the end of Lurpask's next turn. [B]Vexing Target * At Well[/B] Trigger: An enemy makes an opportunity attack against Lurpask. Effect (Free Action 1/turn): Lurpask takes a standard action. If he is subject to an effect that normally prevents him from taking actions (such as dazed, dominated, stunned, etc) other than unconscious, he makes one saving throw against an effect that prevents him from taking actions instead, even if that effect does not normally end on a save. [B]Delver's Armor * Daily[/B] Trigger: Lurpask rolls a saving throw and dislikes the result. Effect (Free Action): Lurpask gains a +2 bonus to the triggering saving throw. --- Skills Acrobatics +20, Stealth +20 Str 20 Dex 24 Wis 17 Con 14 Int 16 Cha 20 Alignment evil Languages Common, Goblin Equipment +4 delver's feyleather armor (PH 214, 229), longsword, 18 shuriken, bag of 6 rubies worth 200 gp each. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The 4e Solo Thread
Top