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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6247966" data-attributes="member: 1165"><p>Here's one I used in my Dark Sun campaign a year ago.</p><p></p><p>I hope the text is legible, I'm copying from black text on a white background, and the formatting is getting removed <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p>Shammu rode a lightning drake (a blue dragon, lowered to level 11 and its Int dropped, because Athas has no true dragons).</p><p></p><p><strong>Shammu, Psion of the Order</strong></p><p><strong>Level 11 Solo Controller</strong></p><p></p><p>Medium natural humanoid (half-elf)</p><p>XP 3,000</p><p>HP 448; Bloodied 224</p><p></p><p>AC 25; Fortitude 23; Reflex 23; Will 24</p><p>Speed 6</p><p>Resist 10 psychic</p><p>Saving Throws +5; Action Points 2</p><p></p><p>Initiative +7</p><p>Perception +15</p><p>Low-Light Vision</p><p></p><p><strong>Traits</strong></p><p><strong>Born in the Saddle</strong></p><p>Shammu bestows her heroic stability trait on any mount she rides.</p><p><strong>Heroic Stability</strong></p><p>When an effect forces Shammu to move, Shammu moves 2 less squares than the effect specifies. When an attack should knock Shammu prone, Shammu can roll a saving throw to avoid falling prone.</p><p><strong>Relentless</strong></p><p>If Shammu suffers from an effect that ends at the end of a creature's turn, the effect ends at the end of Shammu's next turn.</p><p><strong>Ritual Caster</strong></p><p>Shammu can master and perform psionic rituals of 11th-level or lower.</p><p><strong>Schism</strong></p><p>Shammu makes two initiative checks, and takes a full turn on each initiative result. She receives one immediate action between the end of one of her turns and the start of another.</p><p></p><p><strong>Standard Actions</strong></p><p>m <strong>Steel Mace</strong> (weapon) • At-Will</p><p>Attack: Melee 1 (one creature); +16 vs. AC</p><p>Hit: 3d8 + 6 damage, and Shammu pushes the target 2 squares.</p><p>R <strong>Ego Whip</strong> (implement, psionic, psychic) • At-Will</p><p>Attack: Ranged 10 (one creature); +14 vs. Will</p><p>Hit: 2d6 + 7 psychic damage, and the target is dazed until the end of Shammu's next turn.</p><p>R <strong>Domination</strong> (charm, implement, psionic) • Recharge when no creatures are dominated</p><p>Attack: Ranged 10 (one creature, or two creatures when Shammu is bloodied); +14 vs. Will</p><p>Hit: The target is dominated (save ends).</p><p>C <strong>Psionic Blast</strong> (implement, psionic, psychic) • Recharge 6</p><p>Attack: Close blast 5 (creatures in the blast other than her mount); +14 vs. Will</p><p>Hit: 4d6 + 7 psychic damage, and Shammu pushes the target 5 squares.</p><p>Miss: Half damage.</p><p></p><p><strong>Minor Actions</strong></p><p><strong>Splice</strong> (psionic) • At-Will (1/round)</p><p>Effect: Shammu makes an at-will implement attack as a minor action.</p><p></p><p><strong>Triggered Actions</strong></p><p><strong>Indomitable Will</strong> • At-Will</p><p>Trigger: Shammu becomes dazed, dominated, stunned or knocked unconscious by an effect.</p><p>Effect (No Action): Shammu makes a saving throw to end the triggering effect, even if the effect would not normally end on a save.</p><p>C <strong>Bloodied Psionic Blast</strong> • At-Will</p><p>Trigger: Shammu is first bloodied.</p><p>Effect (Free): Psionic blast recharges, and Shammu uses it.</p><p></p><p><strong>Skills</strong> Acrobatics +12, Athletics +10, Insight +15, Nature +15</p><p></p><p>Str 10 (+5)</p><p>Dex 15 (+7)</p><p>Wis 21 (+10)</p><p>Con 16 (+8)</p><p>Int 17 (+8)</p><p>Cha 11 (+5)</p><p></p><p>Alignment evil Languages Common, Elven</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6247966, member: 1165"] Here's one I used in my Dark Sun campaign a year ago. I hope the text is legible, I'm copying from black text on a white background, and the formatting is getting removed :( Shammu rode a lightning drake (a blue dragon, lowered to level 11 and its Int dropped, because Athas has no true dragons). [b]Shammu, Psion of the Order Level 11 Solo Controller[/b] Medium natural humanoid (half-elf) XP 3,000 HP 448; Bloodied 224 AC 25; Fortitude 23; Reflex 23; Will 24 Speed 6 Resist 10 psychic Saving Throws +5; Action Points 2 Initiative +7 Perception +15 Low-Light Vision [b]Traits[/b] [b]Born in the Saddle[/b] Shammu bestows her heroic stability trait on any mount she rides. [b]Heroic Stability[/b] When an effect forces Shammu to move, Shammu moves 2 less squares than the effect specifies. When an attack should knock Shammu prone, Shammu can roll a saving throw to avoid falling prone. [b]Relentless[/b] If Shammu suffers from an effect that ends at the end of a creature's turn, the effect ends at the end of Shammu's next turn. [b]Ritual Caster[/b] Shammu can master and perform psionic rituals of 11th-level or lower. [b]Schism[/b] Shammu makes two initiative checks, and takes a full turn on each initiative result. She receives one immediate action between the end of one of her turns and the start of another. [b]Standard Actions[/b] m [b]Steel Mace[/b] (weapon) • At-Will Attack: Melee 1 (one creature); +16 vs. AC Hit: 3d8 + 6 damage, and Shammu pushes the target 2 squares. R [b]Ego Whip[/b] (implement, psionic, psychic) • At-Will Attack: Ranged 10 (one creature); +14 vs. Will Hit: 2d6 + 7 psychic damage, and the target is dazed until the end of Shammu's next turn. R [b]Domination[/b] (charm, implement, psionic) • Recharge when no creatures are dominated Attack: Ranged 10 (one creature, or two creatures when Shammu is bloodied); +14 vs. Will Hit: The target is dominated (save ends). C [b]Psionic Blast[/b] (implement, psionic, psychic) • Recharge 6 Attack: Close blast 5 (creatures in the blast other than her mount); +14 vs. Will Hit: 4d6 + 7 psychic damage, and Shammu pushes the target 5 squares. Miss: Half damage. [b]Minor Actions[/b] [b]Splice[/b] (psionic) • At-Will (1/round) Effect: Shammu makes an at-will implement attack as a minor action. [b]Triggered Actions[/b] [b]Indomitable Will[/b] • At-Will Trigger: Shammu becomes dazed, dominated, stunned or knocked unconscious by an effect. Effect (No Action): Shammu makes a saving throw to end the triggering effect, even if the effect would not normally end on a save. C [b]Bloodied Psionic Blast[/b] • At-Will Trigger: Shammu is first bloodied. Effect (Free): Psionic blast recharges, and Shammu uses it. [b]Skills[/b] Acrobatics +12, Athletics +10, Insight +15, Nature +15 Str 10 (+5) Dex 15 (+7) Wis 21 (+10) Con 16 (+8) Int 17 (+8) Cha 11 (+5) Alignment evil Languages Common, Elven [/QUOTE]
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