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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6248631" data-attributes="member: 1165"><p>An idea I had. I read a modern retelling of the epic of Gilgamesh, and the monster Huwawa (Humbaba on Wikipedia) was pretty interesting.</p><p></p><p>"His breath is death, his mouth is fire, his roar is a flood", he could hear everything in his sacred cedar forest, he doesn't sleep, and he has a "seven fold radiant aura". And that's just what you know <em>before</em> you face him.</p><p></p><p>His forest is large (big enough to probably take seven days to get to the center) and each day you are plagued by horrible nightmares (which probably drain healing surges). Some of the auras also frighten away animals (so no horseback riding, no pulling wagons, nothing like that), so that there's no natural animals in the forest. Food might be a problem, and cedar isn't edible. He can also control vultures, but they didn't attack; at least he has "minions" in the non-game sense.</p><p></p><p>Finally, you face him. He's always awake and heard you coming, and you've probably lost half your healing surges. He's a Gargantuan manscorpion with an incredibly ugly lion's head. (Think horror factor.) The glare from his perpetually flaming mouth gives him an advantage at the start of the battle (he basically gets total concealment in round one, although for obvious reason he can't make Stealth checks). Anything he says is a psychological attack (probably an at-will large close burst fear attack that inflicts attack penalties). He has an aura of poison. He can breathe fire, and possibly even little fire minions. And of course he can pincer you to death or sting you to death, or more likely both. His attack routine changes as he takes more damage.</p><p></p><p>Finally when you kill him, he breathes a dying curse. Also, his father (a god) won't be happy with you. Gilgamesh, you sure know how to pick them.</p><p></p><p>In the 4.5 thread, there was talk about condition reduction, to give controllers a reason to fight a solo.</p><p></p><p>Blinded: could be reduced to suffering concealment only</p><p></p><p>Daze: When dazed, the monster instead loses its next minor action and grants combat advantage.</p><p></p><p>Dominated: there are now numerous ways of fixing this issue.</p><p></p><p>Immobilize: could either be slowed, or have its speed reduced by a small amount.</p><p></p><p>Restrained: as immobilized.</p><p></p><p>Slow: could be outright ignored if the creature is a skirmisher. Of course, a teleport speed obviates this.</p><p></p><p>Stunned: as dominated, this has many fixes</p><p></p><p>Unconscious: there's a few creatures that have triggered attacks that go off even if unconscious, or if suffering any condition except unconsciousness. I once built an arcane warlord who basically had ioun stone "drones" that attacked much like beholder eye rays. They all attacked Fort, as none of his special attacks targeted Fort.</p><p></p><p>Weakened: no good ideas, except maybe -5 damage per tier.</p><p></p><p>Resist Attack Penalties: The boss reduces the total penalty it is taking to its attack rolls, skill checks, or ability scores by 2/tier. I haven't used this one yet, but am certainly thinking of it.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6248631, member: 1165"] An idea I had. I read a modern retelling of the epic of Gilgamesh, and the monster Huwawa (Humbaba on Wikipedia) was pretty interesting. "His breath is death, his mouth is fire, his roar is a flood", he could hear everything in his sacred cedar forest, he doesn't sleep, and he has a "seven fold radiant aura". And that's just what you know [i]before[/i] you face him. His forest is large (big enough to probably take seven days to get to the center) and each day you are plagued by horrible nightmares (which probably drain healing surges). Some of the auras also frighten away animals (so no horseback riding, no pulling wagons, nothing like that), so that there's no natural animals in the forest. Food might be a problem, and cedar isn't edible. He can also control vultures, but they didn't attack; at least he has "minions" in the non-game sense. Finally, you face him. He's always awake and heard you coming, and you've probably lost half your healing surges. He's a Gargantuan manscorpion with an incredibly ugly lion's head. (Think horror factor.) The glare from his perpetually flaming mouth gives him an advantage at the start of the battle (he basically gets total concealment in round one, although for obvious reason he can't make Stealth checks). Anything he says is a psychological attack (probably an at-will large close burst fear attack that inflicts attack penalties). He has an aura of poison. He can breathe fire, and possibly even little fire minions. And of course he can pincer you to death or sting you to death, or more likely both. His attack routine changes as he takes more damage. Finally when you kill him, he breathes a dying curse. Also, his father (a god) won't be happy with you. Gilgamesh, you sure know how to pick them. In the 4.5 thread, there was talk about condition reduction, to give controllers a reason to fight a solo. Blinded: could be reduced to suffering concealment only Daze: When dazed, the monster instead loses its next minor action and grants combat advantage. Dominated: there are now numerous ways of fixing this issue. Immobilize: could either be slowed, or have its speed reduced by a small amount. Restrained: as immobilized. Slow: could be outright ignored if the creature is a skirmisher. Of course, a teleport speed obviates this. Stunned: as dominated, this has many fixes Unconscious: there's a few creatures that have triggered attacks that go off even if unconscious, or if suffering any condition except unconsciousness. I once built an arcane warlord who basically had ioun stone "drones" that attacked much like beholder eye rays. They all attacked Fort, as none of his special attacks targeted Fort. Weakened: no good ideas, except maybe -5 damage per tier. Resist Attack Penalties: The boss reduces the total penalty it is taking to its attack rolls, skill checks, or ability scores by 2/tier. I haven't used this one yet, but am certainly thinking of it. [/QUOTE]
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