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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The 4e Solo Thread
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<blockquote data-quote="Balesir" data-source="post: 6251617" data-attributes="member: 27160"><p>Not that this isn't fine if you want it to work this way, but solos don't actually need this much damage to be as damaging as a same-level monster, in general. An encounter of five standard monsters will, assuming the PCs focus fire, inflict a decreasing number of attacks per round as the combat proceeds. A solo, on the other hand, will do the same average damage each round (if it is not condition bound).</p><p></p><p>A result f this is that solos only need to do around three times the damage of a standard, provided that they can't be condition-bound to do more than reduce their damage by roughly a third. Giving them quadruple damage and condition-proofing half of it (or slightly less) would have a similar effect.</p></blockquote><p></p>
[QUOTE="Balesir, post: 6251617, member: 27160"] Not that this isn't fine if you want it to work this way, but solos don't actually need this much damage to be as damaging as a same-level monster, in general. An encounter of five standard monsters will, assuming the PCs focus fire, inflict a decreasing number of attacks per round as the combat proceeds. A solo, on the other hand, will do the same average damage each round (if it is not condition bound). A result f this is that solos only need to do around three times the damage of a standard, provided that they can't be condition-bound to do more than reduce their damage by roughly a third. Giving them quadruple damage and condition-proofing half of it (or slightly less) would have a similar effect. [/QUOTE]
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