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<blockquote data-quote="Quickleaf" data-source="post: 6252353" data-attributes="member: 20323"><p>Thanks for the feedback!</p><p></p><p>That makes sense. I'm not wedded to the idea of replicating the ability mechanically, rather I want to maintain it thematically because it's one of the two defining features of the monster. The other being it can tear out your throat <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Yep, I am avoiding regeneration/overcome by silver because (a) it allows the Beast to then be wounded by steel just as much as silver and that feels weird, and (b) tracking regeneration is a PITA, especially if you've got a pack of werewolves or a gang of trolls.</p><p></p><p>Resist and vulnerable would be the easiest. I was recently looking over one of the Bard (Skald) powers that deals psychic damage which can't reduce the target below 1 HP, and if the target would fall below they instead flee from the bard. It made me wonder if I might be able to get something more interesting out of this monster if it has a triggered power that kicks in when "killed" by a non-silver/blessed weapon...</p><p></p><p></p><p></p><p>Yeah, that's the third reason I'm avoiding regeneration. In the adventure figuring out just what this monster is provides for significant tension and potential for "blame the wrong lycanthrope." Then again maybe I should give him regen anyhow...hmm. Yes the resist 10 would be what I would use (it's a level 13 solo brute).</p><p></p><p>EDIT: On further thought, I realized I started with a mechanics question when I should have given a bit of the monster's story. The Beast is the result of a hag's curse against those who participated in her execution (she was owed a debt by a Duke whose life she saved, and when she came to collect the Duke reneged and had her beheaded). A druid NPC told the Duke of the hag's vulnerability to cold iron and holy blessing, a smith NPC fashioned a cold iron axe, a priest NPC blessed the blade, and the Duke's son beheaded the hag. Her dying curse was: "Those who have raised hand against me shall wear their bestial soul, under the pale moonlight released of care and control." The current Beast is the Duke's son, but if killed without breaking the curse, then one of the other NPCs is next in line to receive the curse. One of the aspects that I'm highlighting is the adversarial nature between the Duke and his son; the Duke was always talking about the importance of strength, maintaining the duchy, and protecting his family with thick walls. His son has found his strength thru this dark curse which he thinks he can control (he can't) and is planning a coup.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6252353, member: 20323"] Thanks for the feedback! That makes sense. I'm not wedded to the idea of replicating the ability mechanically, rather I want to maintain it thematically because it's one of the two defining features of the monster. The other being it can tear out your throat ;) Yep, I am avoiding regeneration/overcome by silver because (a) it allows the Beast to then be wounded by steel just as much as silver and that feels weird, and (b) tracking regeneration is a PITA, especially if you've got a pack of werewolves or a gang of trolls. Resist and vulnerable would be the easiest. I was recently looking over one of the Bard (Skald) powers that deals psychic damage which can't reduce the target below 1 HP, and if the target would fall below they instead flee from the bard. It made me wonder if I might be able to get something more interesting out of this monster if it has a triggered power that kicks in when "killed" by a non-silver/blessed weapon... Yeah, that's the third reason I'm avoiding regeneration. In the adventure figuring out just what this monster is provides for significant tension and potential for "blame the wrong lycanthrope." Then again maybe I should give him regen anyhow...hmm. Yes the resist 10 would be what I would use (it's a level 13 solo brute). EDIT: On further thought, I realized I started with a mechanics question when I should have given a bit of the monster's story. The Beast is the result of a hag's curse against those who participated in her execution (she was owed a debt by a Duke whose life she saved, and when she came to collect the Duke reneged and had her beheaded). A druid NPC told the Duke of the hag's vulnerability to cold iron and holy blessing, a smith NPC fashioned a cold iron axe, a priest NPC blessed the blade, and the Duke's son beheaded the hag. Her dying curse was: "Those who have raised hand against me shall wear their bestial soul, under the pale moonlight released of care and control." The current Beast is the Duke's son, but if killed without breaking the curse, then one of the other NPCs is next in line to receive the curse. One of the aspects that I'm highlighting is the adversarial nature between the Duke and his son; the Duke was always talking about the importance of strength, maintaining the duchy, and protecting his family with thick walls. His son has found his strength thru this dark curse which he thinks he can control (he can't) and is planning a coup. [/QUOTE]
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