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<blockquote data-quote="Nemesis Destiny" data-source="post: 6252908" data-attributes="member: 98255"><p>I think the idea could be fine, depending on how your adventure plays out and how your players deal with this. I will say that broken weapons all over the place has the potential to shut down pretty much every melee character, which could be disastrous, depending on how it plays out.</p><p></p><p>If you have an initial encounter with this beast that shows the players / characters what happens when you attack with normal weapons, I think it could be a really thematic encounter, especially if they learn from it (and go equip themselves with silvered weapons in order to hunt this thing down). It might be a good idea to have the beast's intention be to escape after doing some nefarious deed, and have the now mostly weaponless players powerless to stop him. Obviously, spellcasters have the potential to put the damper on things, as do bow users with control-type powers (i.e. seekers and hunters, and many ranger powers).</p><p></p><p>As for the triggered power, this might be a good opportunity to have it free action trigger the beast's Second Wind. Monsters & NPCs are entitled, but seldom use it because of the action economy. If you want the triggered power to be at-will, then you could just have it regain a pile of hit points. Or it could even trigger some beastly rage; stay at 1hp, gain a bunch of temp hp, and +x to hit and +xdx to damage...</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 6252908, member: 98255"] I think the idea could be fine, depending on how your adventure plays out and how your players deal with this. I will say that broken weapons all over the place has the potential to shut down pretty much every melee character, which could be disastrous, depending on how it plays out. If you have an initial encounter with this beast that shows the players / characters what happens when you attack with normal weapons, I think it could be a really thematic encounter, especially if they learn from it (and go equip themselves with silvered weapons in order to hunt this thing down). It might be a good idea to have the beast's intention be to escape after doing some nefarious deed, and have the now mostly weaponless players powerless to stop him. Obviously, spellcasters have the potential to put the damper on things, as do bow users with control-type powers (i.e. seekers and hunters, and many ranger powers). As for the triggered power, this might be a good opportunity to have it free action trigger the beast's Second Wind. Monsters & NPCs are entitled, but seldom use it because of the action economy. If you want the triggered power to be at-will, then you could just have it regain a pile of hit points. Or it could even trigger some beastly rage; stay at 1hp, gain a bunch of temp hp, and +x to hit and +xdx to damage... [/QUOTE]
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