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<blockquote data-quote="Quickleaf" data-source="post: 6252918" data-attributes="member: 20323"><p>[MENTION=98255]Nemesis Destiny[/MENTION] Yeah, I'm looking at throwing in a thematic encounter like that, I've just got to be careful because those sorts of encounters can reek of railroading since its a given that the monster gets away or else the rest of the adventure is over. </p><p></p><p>Anyhow, when NPCs go "and our spears broke and our swords bent on its impenetrable fur hide", which players tend to roll their eyes at a bit as DM hyperbole and a signal that the real heroes need to step up, they can be like, "oh crap, those peons before were right!"</p><p></p><p>The other thing it does is get players thinking out of the box. Obviously getting your blade silvered or blessed is optimum, but until then the martial types need to come up with a more effective technique. In my group it'll be interesting too because one of the fighters carries around like a dozen swords which the other players find amusing.</p><p></p><p>So in addition to the Magic Wolfskin trait and the as-of-yet undefined triggered power, I'm also going with:</p><p></p><p>Resist 10 non-silvered/blessed weapons </p><p>Vulnerable 15 critical hits from silvered/blessed weapons</p><p></p><p>That way the optimized ranger in the party isn't exempt from the Beast's incredible resistance to weapons. Also, I felt the straight up Vulnerable was a bit too cut-and-dried because once the PCs realize the monster's incredible resistances it's a sure bet they stop into town and drop 500gp each for silvered weapons. Then the monster just sucks damage. Instead, I decided that crit-fishing this guy with the appropriate weapon would be encouraged because crit-fishing is a team sport and it gives the players that role-playing high <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As for the triggered power, I think both your suggestions are good. One thing I'm doing with this monster is making him more than just a werewolf-on-steroids; he's a <em>skinchanger</em> who has other animal skins he can wear. That dire boar he hunted? His father's pet dire bear that went missing? Yep, he can wear them. Since I'm using those to add a bit of staging/development to the fight, I could design them so that the triggered power @ 0 hp lets him trigger an extra use of skinchanging combined with regaining his healing surge value HP.</p><p></p><p>Could even tie his action points to the skinchanging, so he starts with 1 but each time he changes (or maybe each new form he changes to) he gets an extra action point. I'd have him change to two new forms: werebear at 3/4-1/2 HP, then wereboar at 1/2-1/4 HP, then back to werewolf 1/4-0 HP. Of course if his triggered power activates then he could get another 1/4 HP with a new form.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6252918, member: 20323"] [MENTION=98255]Nemesis Destiny[/MENTION] Yeah, I'm looking at throwing in a thematic encounter like that, I've just got to be careful because those sorts of encounters can reek of railroading since its a given that the monster gets away or else the rest of the adventure is over. Anyhow, when NPCs go "and our spears broke and our swords bent on its impenetrable fur hide", which players tend to roll their eyes at a bit as DM hyperbole and a signal that the real heroes need to step up, they can be like, "oh crap, those peons before were right!" The other thing it does is get players thinking out of the box. Obviously getting your blade silvered or blessed is optimum, but until then the martial types need to come up with a more effective technique. In my group it'll be interesting too because one of the fighters carries around like a dozen swords which the other players find amusing. So in addition to the Magic Wolfskin trait and the as-of-yet undefined triggered power, I'm also going with: Resist 10 non-silvered/blessed weapons Vulnerable 15 critical hits from silvered/blessed weapons That way the optimized ranger in the party isn't exempt from the Beast's incredible resistance to weapons. Also, I felt the straight up Vulnerable was a bit too cut-and-dried because once the PCs realize the monster's incredible resistances it's a sure bet they stop into town and drop 500gp each for silvered weapons. Then the monster just sucks damage. Instead, I decided that crit-fishing this guy with the appropriate weapon would be encouraged because crit-fishing is a team sport and it gives the players that role-playing high ;) As for the triggered power, I think both your suggestions are good. One thing I'm doing with this monster is making him more than just a werewolf-on-steroids; he's a [i]skinchanger[/i] who has other animal skins he can wear. That dire boar he hunted? His father's pet dire bear that went missing? Yep, he can wear them. Since I'm using those to add a bit of staging/development to the fight, I could design them so that the triggered power @ 0 hp lets him trigger an extra use of skinchanging combined with regaining his healing surge value HP. Could even tie his action points to the skinchanging, so he starts with 1 but each time he changes (or maybe each new form he changes to) he gets an extra action point. I'd have him change to two new forms: werebear at 3/4-1/2 HP, then wereboar at 1/2-1/4 HP, then back to werewolf 1/4-0 HP. Of course if his triggered power activates then he could get another 1/4 HP with a new form. [/QUOTE]
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