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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The 4E We Didnt Get.
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<blockquote data-quote="Gus L" data-source="post: 9488862" data-attributes="member: 7045072"><p>For me I always want one thing from games - clarity about the purpose and play style. D&D has a big problem with this because of its name and history. For a lot of people it's synonymous with RPGs and the fandom has very strong feelings about specific rules.</p><p></p><p>While personally I wish WotC would move towards a simpler more exploration based game with a flatter power curve (say a clarification of OD&D), that enabled the kind of play I personally enjoy - that's obviously something that was already long gone by the time 3.5E came around, heck I'd argue it was doomed the moment tournament play and AD&D were hatched. So given that limitation I think what would have made a better 4E was an acknowledgement that the game was a hero builder and tactical combat game. Put that on the label - even call it "Dungeons & Dragons Tactics" or "Dungeons & Dragons - Epic Heroes".</p><p></p><p>Focus in on tactics and powers, strip down the non-combat rules to make exploration, social interaction and everything that isn't feats based grid combat simple but with an impact on the set-piece encounters that would be the heart of the game. Obviously this would be impossible for WotC ... even 5E which had a lot more leeway to change things is loaded down with vestigial mechanics (e.g. Did you know there were moral rules in the 5E DMG? Have you ever seen them cited in an official product)? Trying to make something radically different would be a disaster for WotC ... begging for even more of a rejection then 3.5E/4E received (what with the birth of the OSR and all that).</p></blockquote><p></p>
[QUOTE="Gus L, post: 9488862, member: 7045072"] For me I always want one thing from games - clarity about the purpose and play style. D&D has a big problem with this because of its name and history. For a lot of people it's synonymous with RPGs and the fandom has very strong feelings about specific rules. While personally I wish WotC would move towards a simpler more exploration based game with a flatter power curve (say a clarification of OD&D), that enabled the kind of play I personally enjoy - that's obviously something that was already long gone by the time 3.5E came around, heck I'd argue it was doomed the moment tournament play and AD&D were hatched. So given that limitation I think what would have made a better 4E was an acknowledgement that the game was a hero builder and tactical combat game. Put that on the label - even call it "Dungeons & Dragons Tactics" or "Dungeons & Dragons - Epic Heroes". Focus in on tactics and powers, strip down the non-combat rules to make exploration, social interaction and everything that isn't feats based grid combat simple but with an impact on the set-piece encounters that would be the heart of the game. Obviously this would be impossible for WotC ... even 5E which had a lot more leeway to change things is loaded down with vestigial mechanics (e.g. Did you know there were moral rules in the 5E DMG? Have you ever seen them cited in an official product)? Trying to make something radically different would be a disaster for WotC ... begging for even more of a rejection then 3.5E/4E received (what with the birth of the OSR and all that). [/QUOTE]
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The 4E We Didnt Get.
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