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General Tabletop Discussion
*Dungeons & Dragons
The 5 avatars of prophecy
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<blockquote data-quote="gamecat" data-source="post: 258346" data-attributes="member: 3144"><p><span style="color: red"></span></p><p><span style="color: red">Let's convert the five avatars from the prophecy set to 3e! I think they all would make formidible 20 HD outsiders. They are:</span></p><p><span style="color: red"></span></p><p><span style="color: red">Avatar of Woe </span></p><p><span style="color: red">Creature - Avatar </span></p><p><span style="color: red">BB6 </span></p><p><span style="color: red">6/5. </span></p><p><span style="color: red"></span></p><p><span style="color: red">If there are ten or more creature cards total in all graveyards,</span></p><p><span style="color: red">Avatar of Woe costs 6 less to play. </span></p><p><span style="color: red">Avatar of Woe can't be blocked except by artifact creatures and/or black creatures. </span></p><p><span style="color: red">Tap: Destroy target creature. It can't be regenerated.</span></p><p><span style="color: red"></span></p><p><span style="color: red">Avatar of Will </span></p><p><span style="color: red">Creature - Avatar </span></p><p><span style="color: red">UU6 </span></p><p><span style="color: red">5/6.</span></p><p><span style="color: red"></span></p><p><span style="color: red">Flying. </span></p><p><span style="color: red">If an opponent has no cards in hand, Avatar of Will costs 6 less to play.</span></p><p><span style="color: red"></span></p><p><span style="color: red">Avatar of Might </span></p><p><span style="color: red">Creature - Avatar </span></p><p><span style="color: red">GG6 </span></p><p><span style="color: red">8/8.</span></p><p><span style="color: red"></span></p><p><span style="color: red">Trample. </span></p><p><span style="color: red">If an opponent controls at least four more creatures than you, Avatar of Might costs 6 less to play.</span></p><p><span style="color: red"></span></p><p><span style="color: red">Avatar of Fury </span></p><p><span style="color: red">Creature - Avatar </span></p><p><span style="color: red">RR6 </span></p><p><span style="color: red">6/6.</span></p><p><span style="color: red"></span></p><p><span style="color: red">Flying. </span></p><p><span style="color: red">If an opponent controls seven or more lands, Avatar of Fury costs 6 less to play. </span></p><p><span style="color: red">R: Avatar of Fury gets +1/+0 until end of turn.</span></p><p><span style="color: red"></span></p><p><span style="color: red">Avatar of Hope </span></p><p><span style="color: red">Creature - Avatar </span></p><p><span style="color: red">WW6 </span></p><p><span style="color: red">4/9, </span></p><p><span style="color: red">Flying. </span></p><p><span style="color: red">If you have 3 life or less, Avatar of Hope costs 6 less to play.</span></p><p><span style="color: red">Avatar of Hope may block any number of creatures.</span></p></blockquote><p></p>
[QUOTE="gamecat, post: 258346, member: 3144"] [color=red] Let's convert the five avatars from the prophecy set to 3e! I think they all would make formidible 20 HD outsiders. They are: Avatar of Woe Creature - Avatar BB6 6/5. If there are ten or more creature cards total in all graveyards, Avatar of Woe costs 6 less to play. Avatar of Woe can't be blocked except by artifact creatures and/or black creatures. Tap: Destroy target creature. It can't be regenerated. Avatar of Will Creature - Avatar UU6 5/6. Flying. If an opponent has no cards in hand, Avatar of Will costs 6 less to play. Avatar of Might Creature - Avatar GG6 8/8. Trample. If an opponent controls at least four more creatures than you, Avatar of Might costs 6 less to play. Avatar of Fury Creature - Avatar RR6 6/6. Flying. If an opponent controls seven or more lands, Avatar of Fury costs 6 less to play. R: Avatar of Fury gets +1/+0 until end of turn. Avatar of Hope Creature - Avatar WW6 4/9, Flying. If you have 3 life or less, Avatar of Hope costs 6 less to play. Avatar of Hope may block any number of creatures.[/color] [/QUOTE]
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