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<blockquote data-quote="Willie the Duck" data-source="post: 9864877" data-attributes="member: 6799660"><p>I acknowledge that I probably do not have a great conception of the average American income anymore**, but I think you missed my point. Morris said, <em>"$100K will pay one decent salary,"</em> not <em>"$100K is a decent salary."</em> If I (an American business manager) have $100k on my general ledger to spend on an employee, it does not translate to a $100k salary. The burden rate/loaded labor cost is usually 130-140% or more than one's actual salary. In my industry (intersection of healthcare, law, and IT), there is often tens of thousands of dollars of software licenses per employee using a system as well. If I had $100k for an employee, the actual salary would be closer to $50k -- which is above the overall U.S. individual annual income ($45-51k), but below the $63k for full-time, year-round employee. </p><p><em><span style="font-size: 12px">*Forever grateful and confused by my own situation, which a younger me certainly did not foresee .</span></em></p><p><em><span style="font-size: 12px">**how that differs from 'a decent salary' is a a debate topic I have lots of opinions on, which can be discussed somewhere else. </span></em></p><p></p><p>It does not surprise me that that number is better for Morris. Game development has employee costs (computers, software, possibly office space, etc.), but fewer crazy expensive licenses (although I haven't checked out Adobe Business Suite or whatever else you might use for graphics work lately). More to the point, he has the UK's difference on healthcare, retirement, and so on (again, hard to talk about here).</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9864877, member: 6799660"] I acknowledge that I probably do not have a great conception of the average American income anymore**, but I think you missed my point. Morris said, [I]"$100K will pay one decent salary,"[/I] not [I]"$100K is a decent salary."[/I] If I (an American business manager) have $100k on my general ledger to spend on an employee, it does not translate to a $100k salary. The burden rate/loaded labor cost is usually 130-140% or more than one's actual salary. In my industry (intersection of healthcare, law, and IT), there is often tens of thousands of dollars of software licenses per employee using a system as well. If I had $100k for an employee, the actual salary would be closer to $50k -- which is above the overall U.S. individual annual income ($45-51k), but below the $63k for full-time, year-round employee. [I][SIZE=3]*Forever grateful and confused by my own situation, which a younger me certainly did not foresee . **how that differs from 'a decent salary' is a a debate topic I have lots of opinions on, which can be discussed somewhere else. [/SIZE][/I] It does not surprise me that that number is better for Morris. Game development has employee costs (computers, software, possibly office space, etc.), but fewer crazy expensive licenses (although I haven't checked out Adobe Business Suite or whatever else you might use for graphics work lately). More to the point, he has the UK's difference on healthcare, retirement, and so on (again, hard to talk about here). [/QUOTE]
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