Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
(+)The 5e Bard Doesn't Feel Right. Help Me Fix It?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormonu" data-source="post: 7960926" data-attributes="member: 52734"><p>It seems a lot of the abilities you want to incorporate into the bard are out-of-combat, roleplay abilities. Nothing wrong with it, but it's a lot like the Stronghold and Follower rules of older editions. Some folk may be interested in it, but probably not a large percentage.</p><p></p><p>I would suggest for your needs to add ritual-like uses of Bardic abilities (something that takes 10 minutes or so to accomplish as the bard talks, sings, tells stories, composes poetry or the like). One path to take may be to modify the Bardic inspiration thusly:</p><p></p><p>At low levels (tier 1?), these abilities would ingratiate the bards among others - somewhat like the old <em>Friends</em> spell. By this, the bard is making himself indispensable - others want to hear what he/she has to say and will be irked if you attempt to get rid of them. <em>Old man Jenkins sneers at the town guard. "Leave 'im alone an' let 'em play his tune, Rugby. He ain't a hurting no one"</em></p><p></p><p>In the next grouping (tier 2?), the bard expands his ability to begin influencing individuals. Effects would be along the lines of an <em>Emotion</em> spell, where the bard can now get a reaction from his audience, influencing them towards a course of action the bard desires. <em>The peasants mutter, and curse the tax man, singing the bard's words back at the sheriff, taunting King John</em>.</p><p></p><p>As the bard becomes more proficient (tier 3?), the bard is no longer influencing individuals, but affecting mobs, and inspiring those individuals to feats beyond their normal abilities. This is a bit of <em>Suggestion</em> and <em>Bless</em> in the works. <em>The peasants revolt, storming the king's stronghold, with cries of "viva la revolution!" as they knock the king's guard aside.</em></p><p></p><p>At the highest levels (tier 4?), the bard no longer influences - they demand action and are in control of the outcome. At this point, the bard's abilities become <em>Domination</em>. The bard <em>can</em> make the king give up his crown with but a word.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 7960926, member: 52734"] It seems a lot of the abilities you want to incorporate into the bard are out-of-combat, roleplay abilities. Nothing wrong with it, but it's a lot like the Stronghold and Follower rules of older editions. Some folk may be interested in it, but probably not a large percentage. I would suggest for your needs to add ritual-like uses of Bardic abilities (something that takes 10 minutes or so to accomplish as the bard talks, sings, tells stories, composes poetry or the like). One path to take may be to modify the Bardic inspiration thusly: At low levels (tier 1?), these abilities would ingratiate the bards among others - somewhat like the old [i]Friends[/i] spell. By this, the bard is making himself indispensable - others want to hear what he/she has to say and will be irked if you attempt to get rid of them. [I]Old man Jenkins sneers at the town guard. "Leave 'im alone an' let 'em play his tune, Rugby. He ain't a hurting no one"[/I] In the next grouping (tier 2?), the bard expands his ability to begin influencing individuals. Effects would be along the lines of an [I]Emotion[/I] spell, where the bard can now get a reaction from his audience, influencing them towards a course of action the bard desires. [I]The peasants mutter, and curse the tax man, singing the bard's words back at the sheriff, taunting King John[/I]. As the bard becomes more proficient (tier 3?), the bard is no longer influencing individuals, but affecting mobs, and inspiring those individuals to feats beyond their normal abilities. This is a bit of [I]Suggestion[/I] and [I]Bless[/I] in the works. [I]The peasants revolt, storming the king's stronghold, with cries of "viva la revolution!" as they knock the king's guard aside.[/I] At the highest levels (tier 4?), the bard no longer influences - they demand action and are in control of the outcome. At this point, the bard's abilities become [I]Domination[/I]. The bard [I]can[/I] make the king give up his crown with but a word. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
(+)The 5e Bard Doesn't Feel Right. Help Me Fix It?
Top