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(+)The 5e Bard Doesn't Feel Right. Help Me Fix It?
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<blockquote data-quote="Tales and Chronicles" data-source="post: 7961208" data-attributes="member: 6871653"><p>It may be overly complex, but I'd remove spells and add a list of songs that affect allies in an aura centered on the bard.</p><p></p><p>Something like this:</p><p></p><p><strong>Hymn of Battle. </strong></p><p>1 minutes</p><p>This old battle song inspire your allies to fighter ever harder.</p><p></p><p><em>Overture</em>: As part of the action used to begin this song, you must make a melee attack with a weapon against one creature within your weapon range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and it takes an extra 1d6 thunder damage. You then begin the chant part of this song.</p><p></p><p><em>Chant</em>: Until the end of the song or until you lose concentration, up to 3 allies within your aura range deal 2 extra thunder damage on a successful attack. At the end of each turn you are chanting, you gain 1 escalation point.</p><p></p><p><em>Climax</em>: As an action, you can spend 3 escalation point to summon 1 berserker. It appears in an unoccupied space you can see within range, and the berserker disappears when it drops to 0 hit points or when the song ends. Roll initiative for the berserker, which has its own turns. When you summon it and on each of your turns thereafter, you can issue a verbal command to it (requiring no action on your part), telling it what it must do on its next turn. If you issue no command, it spends its turn attacking any creature within reach that has attacked it.</p><p></p><p></p><p>etc</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7961208, member: 6871653"] It may be overly complex, but I'd remove spells and add a list of songs that affect allies in an aura centered on the bard. Something like this: [B]Hymn of Battle. [/B] 1 minutes This old battle song inspire your allies to fighter ever harder. [I]Overture[/I]: As part of the action used to begin this song, you must make a melee attack with a weapon against one creature within your weapon range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and it takes an extra 1d6 thunder damage. You then begin the chant part of this song. [I]Chant[/I]: Until the end of the song or until you lose concentration, up to 3 allies within your aura range deal 2 extra thunder damage on a successful attack. At the end of each turn you are chanting, you gain 1 escalation point. [I]Climax[/I]: As an action, you can spend 3 escalation point to summon 1 berserker. It appears in an unoccupied space you can see within range, and the berserker disappears when it drops to 0 hit points or when the song ends. Roll initiative for the berserker, which has its own turns. When you summon it and on each of your turns thereafter, you can issue a verbal command to it (requiring no action on your part), telling it what it must do on its next turn. If you issue no command, it spends its turn attacking any creature within reach that has attacked it. etc [/QUOTE]
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