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<blockquote data-quote="jefgorbach" data-source="post: 5773878" data-attributes="member: 28278"><p>Personally, I'm hoping part of the reason Monte Cook was hired shortly before the 5e announcement has todo with the excellent component-point-based alt/n magic system he developed for his World of Darkness conversion. His free-form spellcasting method preserved the Vancian concept by limiting how much a mage may cast daily, while allowing the PC to determine whether his daily resource limit is used sparingly throughout the day or in one single grandstand spell. </p><p></p><p>Likewise, I'd like to see -ALL- magic unified in a single system (mechanically) wherein a spell is a spell regardless of whether its cast by an item, person, rod, spell, supernatural ability, wand, or whatnot; with the incidence's fluff determining if the PC's a cleric, druid, psion, sorcerer, wizard or whatnot. </p><p></p><p>On a related note, proficiency feats (armor, weaponry, spellcasting, thieving, etc) should be changed to skills which can be learned by ANYONE regardless of class; providing increases bonuses every # ranks. While anyone can casually learn any skill, only someone truly devoted to studying a given skill (by allocating the points) truly masters it, gaining the progressive bonus. IE: fighters are better with armor/weapons because they devote more points on the related skills than rogues/spellcasters.</p></blockquote><p></p>
[QUOTE="jefgorbach, post: 5773878, member: 28278"] Personally, I'm hoping part of the reason Monte Cook was hired shortly before the 5e announcement has todo with the excellent component-point-based alt/n magic system he developed for his World of Darkness conversion. His free-form spellcasting method preserved the Vancian concept by limiting how much a mage may cast daily, while allowing the PC to determine whether his daily resource limit is used sparingly throughout the day or in one single grandstand spell. Likewise, I'd like to see -ALL- magic unified in a single system (mechanically) wherein a spell is a spell regardless of whether its cast by an item, person, rod, spell, supernatural ability, wand, or whatnot; with the incidence's fluff determining if the PC's a cleric, druid, psion, sorcerer, wizard or whatnot. On a related note, proficiency feats (armor, weaponry, spellcasting, thieving, etc) should be changed to skills which can be learned by ANYONE regardless of class; providing increases bonuses every # ranks. While anyone can casually learn any skill, only someone truly devoted to studying a given skill (by allocating the points) truly masters it, gaining the progressive bonus. IE: fighters are better with armor/weapons because they devote more points on the related skills than rogues/spellcasters. [/QUOTE]
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