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<blockquote data-quote="trancejeremy" data-source="post: 5773965" data-attributes="member: 924"><p>The idea of a magic user being able to constantly zap someone seems too video-gameish for me, even if it is mechanically the same as using a crossbow.</p><p></p><p>Really though I think part of the problem is exactly what someone brought up in the To Vance thread - Vancian MUs (in the books) were probably more akin to the 3E bard than traditional D&D MU. They only knew a relatively few spells but were generally very capable people beyond their magical ability.</p><p></p><p>Of course, part of this is mostly due to AD&D. In BECMI, there were basically only 3 tiers of combat ability, but in AD&D there were 4.</p><p></p><p>Like a Fighter had a d10 hit point in AD&D, Cleric d8, Thief d6, MU d4</p><p></p><p>But in BECMI, it was d8 for Fighter, d6 for Cleric, and d4 for Thief/MUs</p><p></p><p>Similarly, there were only 3 charts, not 4. A 10th level fighter, in AD&D had a THAC0 of 12, and an MU had one of 19.</p><p></p><p>By contrast, in BECMI, a 10th level fighter had a THAC0 of 13, and an MU had one of 17.</p><p></p><p>Still a noticeable difference, but the BECMI MU was not nearly as hopeless at low levels than the AD&D one (and to compensate, he had a slower spell progression)</p><p></p><p>3.x pretty much split the difference.</p><p></p><p>But I guess to answer the question, I'd like to see the 5E MU more like the BECMI one or 3e bard - not hopeless in combat (or other situations) but the spell progress dialed back a bit.</p></blockquote><p></p>
[QUOTE="trancejeremy, post: 5773965, member: 924"] The idea of a magic user being able to constantly zap someone seems too video-gameish for me, even if it is mechanically the same as using a crossbow. Really though I think part of the problem is exactly what someone brought up in the To Vance thread - Vancian MUs (in the books) were probably more akin to the 3E bard than traditional D&D MU. They only knew a relatively few spells but were generally very capable people beyond their magical ability. Of course, part of this is mostly due to AD&D. In BECMI, there were basically only 3 tiers of combat ability, but in AD&D there were 4. Like a Fighter had a d10 hit point in AD&D, Cleric d8, Thief d6, MU d4 But in BECMI, it was d8 for Fighter, d6 for Cleric, and d4 for Thief/MUs Similarly, there were only 3 charts, not 4. A 10th level fighter, in AD&D had a THAC0 of 12, and an MU had one of 19. By contrast, in BECMI, a 10th level fighter had a THAC0 of 13, and an MU had one of 17. Still a noticeable difference, but the BECMI MU was not nearly as hopeless at low levels than the AD&D one (and to compensate, he had a slower spell progression) 3.x pretty much split the difference. But I guess to answer the question, I'd like to see the 5E MU more like the BECMI one or 3e bard - not hopeless in combat (or other situations) but the spell progress dialed back a bit. [/QUOTE]
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