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<blockquote data-quote="delericho" data-source="post: 5774367" data-attributes="member: 22424"><p>Incidentally, I'm all for the addition of an Artifice power source (or equivalent) covering those characters whose 'thing' is the creation and use of magic items - the Eberron-style Artificer, the Alchemist, the steampunk-style Mad Scientist, or even characters like Jarlaxle or Iron Man (who may not create the items, but gain their power from using them).</p><p></p><p>This allows us to specify characters who primarily use items. It also allows us to have items that level with the character (Weapons of Legacy in 3e, or their equivalent), or 'signature items' (Anduril, Excalibur), or the equivalent, via the use of multi-classing.</p><p></p><p>Finally, it should mean we can remove the 'need' for items generally to be considered part of the character progression - most characters can be assumed to have a couple of (fairly minor) items, and indeed possibly to only have those items for a short while. It is only if they invest in the Artifice power source, to tie those items into their overall progression, that they consider those items as intrinsically 'theirs'.</p><p></p><p>(One other net effect of this is that the creation of magic items probably ceases to be the field of the Wizard, necessarily - although there should be nothing in particular stopping the Wizard from taking the appropriate cross-class powers if he wishes.)</p></blockquote><p></p>
[QUOTE="delericho, post: 5774367, member: 22424"] Incidentally, I'm all for the addition of an Artifice power source (or equivalent) covering those characters whose 'thing' is the creation and use of magic items - the Eberron-style Artificer, the Alchemist, the steampunk-style Mad Scientist, or even characters like Jarlaxle or Iron Man (who may not create the items, but gain their power from using them). This allows us to specify characters who primarily use items. It also allows us to have items that level with the character (Weapons of Legacy in 3e, or their equivalent), or 'signature items' (Anduril, Excalibur), or the equivalent, via the use of multi-classing. Finally, it should mean we can remove the 'need' for items generally to be considered part of the character progression - most characters can be assumed to have a couple of (fairly minor) items, and indeed possibly to only have those items for a short while. It is only if they invest in the Artifice power source, to tie those items into their overall progression, that they consider those items as intrinsically 'theirs'. (One other net effect of this is that the creation of magic items probably ceases to be the field of the Wizard, necessarily - although there should be nothing in particular stopping the Wizard from taking the appropriate cross-class powers if he wishes.) [/QUOTE]
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