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<blockquote data-quote="FoxWander" data-source="post: 5774889" data-attributes="member: 1356"><p>I myself would prefer a system that had a limited number of base spells but each spell would have a scalable power level. For instance, a mage might know "Create Fire" and the level he casts it at would determine its effects. Cast as a cantrip you'd have a <em>Firefinger</em> effect. At 1st level its more like <em>Burning Hands</em>. 3rd level is your <em>Fireball</em> and at higher levels you get the <em>Firestorm</em> or <em>Meteor Swarm</em>.</p><p></p><p>Many of the existing spells already fall into this sort of system- the same basic effect at various levels. The spells I just mentioned are like that. But doing it this way eliminates much of the complexity/intimidation of playing a mage. Instead of hundreds of spells that can overwhelm players you have a core of base spells that scale with level. The "Create Fire" example would roll 9 spells into one- which is a lot easier to grasp than the individual spells PLUS all the minor variations of 'I blast it with fire'. </p><p></p><p>This could make for a much simpler spell list that still covers all the canon effects one would expect. A reworking of 4E's rituals would cover many of the one-off effects that are covered by the plethora of specific spells that exist now. Also this could easily be rolled into a Vancian style system- except you're memorized spells are chosen from the handful of base spells you know and you're daily spell allowance limit how often, and at what level, you can cast them. So if you're expecting trouble you could memorize "Create Fire" and "Call Lightning", but if you're exploring what you hope is an abandoned castle you might go with "Telekinesis" instead- which covers all the <em>Knock</em> and <em>Unseen Servant</em> type effects which have so many utility uses.</p></blockquote><p></p>
[QUOTE="FoxWander, post: 5774889, member: 1356"] I myself would prefer a system that had a limited number of base spells but each spell would have a scalable power level. For instance, a mage might know "Create Fire" and the level he casts it at would determine its effects. Cast as a cantrip you'd have a [i]Firefinger[/i] effect. At 1st level its more like [i]Burning Hands[/i]. 3rd level is your [i]Fireball[/i] and at higher levels you get the [i]Firestorm[/i] or [i]Meteor Swarm[/i]. Many of the existing spells already fall into this sort of system- the same basic effect at various levels. The spells I just mentioned are like that. But doing it this way eliminates much of the complexity/intimidation of playing a mage. Instead of hundreds of spells that can overwhelm players you have a core of base spells that scale with level. The "Create Fire" example would roll 9 spells into one- which is a lot easier to grasp than the individual spells PLUS all the minor variations of 'I blast it with fire'. This could make for a much simpler spell list that still covers all the canon effects one would expect. A reworking of 4E's rituals would cover many of the one-off effects that are covered by the plethora of specific spells that exist now. Also this could easily be rolled into a Vancian style system- except you're memorized spells are chosen from the handful of base spells you know and you're daily spell allowance limit how often, and at what level, you can cast them. So if you're expecting trouble you could memorize "Create Fire" and "Call Lightning", but if you're exploring what you hope is an abandoned castle you might go with "Telekinesis" instead- which covers all the [i]Knock[/i] and [i]Unseen Servant[/i] type effects which have so many utility uses. [/QUOTE]
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