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<blockquote data-quote="Elf Witch" data-source="post: 5775478" data-attributes="member: 9037"><p>I like the way magic worked in all the previous editions before 4E. I do recognize that each had flaws especially at higher levels. As much as I enjoy 3E I really dislike how easy it to scribe scrolls and make items. </p><p></p><p>In my games I handle it by not giving them enough time to accomplish a lot of this. So they really have to choose carefully what they want to scribe. </p><p></p><p>I can't speak for other people but my 30 years has given me the experience to see that no system will ever be perfect and that there are a lot of ways to do things. For example my favorite magic system is Shadowrun not the new edition but the older ones. I don't think there is one right way to make a RPG.</p><p></p><p>I am perfectly willing to try a completely new magical system but it has to make sense to me. .</p><p></p><p>Here again your example does not make sense to me unless you are saying the knock works like actually picking the lock the way a rogue does and that does take skill to manipulate the mechanism. Okay that can explain the ten minutes though like a rogue who gets better at picking a lock manually if that is how you view it then a wizard who uses it and uses it often should get better and then faster at it. </p><p></p><p>We all choose where to draw the line at what seems believable to us and what just blows that out of the water. For me the rituals and the various powers make the game not fun for me. </p><p></p><p>I would not want to be designing it either talk about a huge task ahead of them if their goal really is to try and please fans of editions.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5775478, member: 9037"] I like the way magic worked in all the previous editions before 4E. I do recognize that each had flaws especially at higher levels. As much as I enjoy 3E I really dislike how easy it to scribe scrolls and make items. In my games I handle it by not giving them enough time to accomplish a lot of this. So they really have to choose carefully what they want to scribe. I can't speak for other people but my 30 years has given me the experience to see that no system will ever be perfect and that there are a lot of ways to do things. For example my favorite magic system is Shadowrun not the new edition but the older ones. I don't think there is one right way to make a RPG. I am perfectly willing to try a completely new magical system but it has to make sense to me. . Here again your example does not make sense to me unless you are saying the knock works like actually picking the lock the way a rogue does and that does take skill to manipulate the mechanism. Okay that can explain the ten minutes though like a rogue who gets better at picking a lock manually if that is how you view it then a wizard who uses it and uses it often should get better and then faster at it. We all choose where to draw the line at what seems believable to us and what just blows that out of the water. For me the rituals and the various powers make the game not fun for me. I would not want to be designing it either talk about a huge task ahead of them if their goal really is to try and please fans of editions. [/QUOTE]
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