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Community
General Tabletop Discussion
*Dungeons & Dragons
The 5e Ninja, would it be a class or a subclass?
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<blockquote data-quote="Tigris" data-source="post: 9875656" data-attributes="member: 7043270"><p>Thats also ehat an authorian GM would say</p><p></p><p>This helping can also be done with other experienced players no need to "gummung up a GM brain". </p><p></p><p>The game is stable enough that small mistakes dont break the game. And if something sounds strange one can always ask the player if they are sure and can do it next sessions correctly. The game is so unbalanced with classe subclasses playerskill etc. That the definition of what feels keen is quite wide. </p><p></p><p>With other peoples fun you mean your fun. Players will just laugh about it. And also you will not have the major encounter as the first encounter. And you will naturally learn by playing what the class can do. Also levelups are normally after major encounters not directly before in case they get a new cool powerfull feature.</p><p></p><p>So this is a you problem. And something you can try to improve yourself with. Start to trust players more and get comfortable to run games where you have 100% no clue qhat classes do. This will also mean less work for you! And also that you can genuinely grt surprised by players more often, which is cool.</p><p></p><p>Well a huge part of why we font have enough GMs is because being a GM is always pictured as this authorian figure who needs to know all and controll all which sounds for many people horrible. </p><p></p><p></p><p>So making it clear that GMs can also be different as in trusting the players and having other players handle the rules so they can focus on the story, can help getting more GMs in the long run. </p><p></p><p></p><p>Also a GM is only 1 of 5 or so players on a table, so also only counts gor 1/5th of the oppinions. So even if many GMs feel the same if players want more classes they overvote them by a huge factor.</p></blockquote><p></p>
[QUOTE="Tigris, post: 9875656, member: 7043270"] Thats also ehat an authorian GM would say This helping can also be done with other experienced players no need to "gummung up a GM brain". The game is stable enough that small mistakes dont break the game. And if something sounds strange one can always ask the player if they are sure and can do it next sessions correctly. The game is so unbalanced with classe subclasses playerskill etc. That the definition of what feels keen is quite wide. With other peoples fun you mean your fun. Players will just laugh about it. And also you will not have the major encounter as the first encounter. And you will naturally learn by playing what the class can do. Also levelups are normally after major encounters not directly before in case they get a new cool powerfull feature. So this is a you problem. And something you can try to improve yourself with. Start to trust players more and get comfortable to run games where you have 100% no clue qhat classes do. This will also mean less work for you! And also that you can genuinely grt surprised by players more often, which is cool. Well a huge part of why we font have enough GMs is because being a GM is always pictured as this authorian figure who needs to know all and controll all which sounds for many people horrible. So making it clear that GMs can also be different as in trusting the players and having other players handle the rules so they can focus on the story, can help getting more GMs in the long run. Also a GM is only 1 of 5 or so players on a table, so also only counts gor 1/5th of the oppinions. So even if many GMs feel the same if players want more classes they overvote them by a huge factor. [/QUOTE]
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The 5e Ninja, would it be a class or a subclass?
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