Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The 5E Sorcerer -- A Pretty Good Start
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CleverNickName" data-source="post: 5996346" data-attributes="member: 50987"><p>The more I playtest the next edition, the more I am reminded of why I do not like Vancian magic or at-will spells. But that's not what this thread is about. Enough complaining; let's do something about it. Help me make spell-point magic system for the 5E playtest.</p><p></p><p>This is my first draft. Take a look at it and let me know what you think, and help me make it work better.</p><p></p><p>[SBLOCK="MP System First Draft"]The way it works: Spellcasting characters start with a fixed amount of MP, which they can spend to cast spells. It's a fairly simple concept. True, it does create another resource for the player and DM to manage, but it is arguably a much less-complicated one.</p><p></p><p>SPELLS KNOWN</p><p>The number of spells known is equal to the character's key spellcasting ability modifier. Clerics with 18 in Wisdom would start the game with 4 spells, for example, and gain 4 new spells at each level-up. The player can choose spells of any level equal to one-half his caster level, rounded down (0 minimum). Thus, spellcasters with 11 or lower in their key ability can only learn zero-level spells.</p><p></p><p>MP COST</p><p>The MP cost for each spell is equal to its spell level x its caster level. DMs who do not wish to have at-will magic in their game could also assign an MP cost of 1 to each zero-level spell.</p><p></p><p>MP PER LEVEL</p><p>Spellcasters gain MP in a manner similar to gaining hit points: they have a MD (Mana Dice), which they roll at each level-up. Some DMs might allow characters to start with max MP, and/or assign a fixed value at each level, as well.</p><p></p><p>MP RECOVERY</p><p>Spellcasters can recover MP when resting in the same way that they can recover hit points: they use their Mana Dice to recover MP for a short rest, and recover all of them on a long rest. This recovery is in addition to hit point recovery.</p><p></p><p>Like a character with a healing kit can recover lost hit points on a short rest, a wizard with his spellbook or a cleric with his holy symbol can recover MP. DMs who want slower MP recovery can use the same variants for slower HP recovery in the playtest material.</p><p></p><p>Bard</p><p>MD: 1d6</p><p>Key ability: Charisma</p><p>Recovery: short rest needs musical instrument</p><p></p><p>Cleric</p><p>MD: 1d8</p><p>Key ability: Wisdom</p><p>Recovery: short rest needs holy symbol</p><p></p><p>Druid</p><p>MD: 1d8</p><p>Key ability: Wisdom</p><p>Recovery: short rest needs animal talisman</p><p></p><p>Paladin</p><p>MD: 1d4</p><p>Key ability: Wisdom</p><p>Recovery: short rest needs holy symbol</p><p></p><p>Ranger</p><p>MD: 1d4</p><p>Key ability: Wisdom</p><p>Recovery: short rest needs animal talisman</p><p></p><p>Sorcerer</p><p>MD: 1d8</p><p>Key ability: Charisma</p><p>Recovery: short rest needs arcane focus</p><p></p><p>Warlock</p><p>MD: 1d8</p><p>Key ability: Charisma</p><p>Recovery: short rest needs arcane focus</p><p></p><p>Wizard</p><p>MD: 1d10</p><p>Key ability: Intelligence</p><p>Recovery: short rest needs spell book[/SBLOCK]</p><p>EDIT: Looks like I was a day late and a dollar short--the 5E sorcerer uses point-based magic! Woo! Now we have a reliable framework for developing our own non-Vancian spellcasters of all walks of life!</p><p></p><p>Let's talk about how we can do that. What does a cleric, wizard, or druid look like, if we use willpower instead of arbitrary spell slots per day?</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 5996346, member: 50987"] The more I playtest the next edition, the more I am reminded of why I do not like Vancian magic or at-will spells. But that's not what this thread is about. Enough complaining; let's do something about it. Help me make spell-point magic system for the 5E playtest. This is my first draft. Take a look at it and let me know what you think, and help me make it work better. [SBLOCK="MP System First Draft"]The way it works: Spellcasting characters start with a fixed amount of MP, which they can spend to cast spells. It's a fairly simple concept. True, it does create another resource for the player and DM to manage, but it is arguably a much less-complicated one. SPELLS KNOWN The number of spells known is equal to the character's key spellcasting ability modifier. Clerics with 18 in Wisdom would start the game with 4 spells, for example, and gain 4 new spells at each level-up. The player can choose spells of any level equal to one-half his caster level, rounded down (0 minimum). Thus, spellcasters with 11 or lower in their key ability can only learn zero-level spells. MP COST The MP cost for each spell is equal to its spell level x its caster level. DMs who do not wish to have at-will magic in their game could also assign an MP cost of 1 to each zero-level spell. MP PER LEVEL Spellcasters gain MP in a manner similar to gaining hit points: they have a MD (Mana Dice), which they roll at each level-up. Some DMs might allow characters to start with max MP, and/or assign a fixed value at each level, as well. MP RECOVERY Spellcasters can recover MP when resting in the same way that they can recover hit points: they use their Mana Dice to recover MP for a short rest, and recover all of them on a long rest. This recovery is in addition to hit point recovery. Like a character with a healing kit can recover lost hit points on a short rest, a wizard with his spellbook or a cleric with his holy symbol can recover MP. DMs who want slower MP recovery can use the same variants for slower HP recovery in the playtest material. Bard MD: 1d6 Key ability: Charisma Recovery: short rest needs musical instrument Cleric MD: 1d8 Key ability: Wisdom Recovery: short rest needs holy symbol Druid MD: 1d8 Key ability: Wisdom Recovery: short rest needs animal talisman Paladin MD: 1d4 Key ability: Wisdom Recovery: short rest needs holy symbol Ranger MD: 1d4 Key ability: Wisdom Recovery: short rest needs animal talisman Sorcerer MD: 1d8 Key ability: Charisma Recovery: short rest needs arcane focus Warlock MD: 1d8 Key ability: Charisma Recovery: short rest needs arcane focus Wizard MD: 1d10 Key ability: Intelligence Recovery: short rest needs spell book[/SBLOCK] EDIT: Looks like I was a day late and a dollar short--the 5E sorcerer uses point-based magic! Woo! Now we have a reliable framework for developing our own non-Vancian spellcasters of all walks of life! Let's talk about how we can do that. What does a cleric, wizard, or druid look like, if we use willpower instead of arbitrary spell slots per day? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The 5E Sorcerer -- A Pretty Good Start
Top